Ejemplo n.º 1
0
        private static void TransitionTools()
        {
            ToolWindow.Header(Strings.get_ToolWindow_Header_Transition_Tools());
            SkillState      selectedState      = SkillEditor.SelectedState;
            SkillTransition selectedTransition = SkillEditor.SelectedTransition;

            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Label(Strings.get_Label_Event(), new GUILayoutOption[]
            {
                GUILayout.MaxWidth(40f)
            });
            if (GUILayout.Button(Labels.GetEventLabel(selectedTransition), EditorStyles.get_popup(), new GUILayoutOption[0]))
            {
                ToolWindow.editingTransition = selectedTransition;
                SkillEditorGUILayout.GenerateEventSelectionMenu(SkillEditor.SelectedFsm, selectedTransition.get_FsmEvent(), new GenericMenu.MenuFunction2(ToolWindow.SelectEvent), new GenericMenu.MenuFunction(SkillEditor.OpenEventManager)).ShowAsContext();
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Label(Strings.get_Label_State(), new GUILayoutOption[]
            {
                GUILayout.MaxWidth(40f)
            });
            if (GUILayout.Button(Labels.GetStateLabel(selectedTransition.get_ToState()), EditorStyles.get_popup(), new GUILayoutOption[0]))
            {
                ToolWindow.editingTransition = selectedTransition;
                SkillEditorGUILayout.GenerateStateSelectionMenu(SkillEditor.SelectedFsm, selectedTransition.get_ToState(), new GenericMenu.MenuFunction2(ToolWindow.SelectToState)).ShowAsContext();
            }
            GUILayout.EndHorizontal();
            if (GUILayout.Button(Strings.get_Command_Delete(), new GUILayoutOption[0]))
            {
                EditorCommands.DeleteTransition(selectedState, selectedTransition);
                SkillEditor.Selection.SelectTransition(null);
                SkillEditor.RepaintAll();
            }
        }
Ejemplo n.º 2
0
 private void FindEventsInGlobalTransitions()
 {
     if (this.fsm == null)
     {
         return;
     }
     SkillTransition[] globalTransitions = this.fsm.get_GlobalTransitions();
     for (int i = 0; i < globalTransitions.Length; i++)
     {
         SkillTransition fsmTransition = globalTransitions[i];
         if (fsmTransition.get_EventName() != string.Empty)
         {
             this.GetEventUsageList(fsmTransition.get_EventName()).Add(new SkillInfo
             {
                 fsm        = this.fsm,
                 state      = this.fsm.GetState(fsmTransition.get_ToState()),
                 transition = fsmTransition
             });
         }
     }
 }
Ejemplo n.º 3
0
        public static List <SkillInfo> FindTransitionsUsingEvent(Skill fsm, string eventName)
        {
            List <SkillInfo> list = new List <SkillInfo>();

            SkillState[] states = fsm.get_States();
            for (int i = 0; i < states.Length; i++)
            {
                SkillState        fsmState    = states[i];
                SkillTransition[] transitions = fsmState.get_Transitions();
                for (int j = 0; j < transitions.Length; j++)
                {
                    SkillTransition fsmTransition = transitions[j];
                    if (fsmTransition.get_EventName() == eventName)
                    {
                        list.Add(new SkillInfo
                        {
                            fsm        = fsm,
                            state      = fsmState,
                            transition = fsmTransition
                        });
                    }
                }
            }
            SkillTransition[] globalTransitions = fsm.get_GlobalTransitions();
            for (int k = 0; k < globalTransitions.Length; k++)
            {
                SkillTransition fsmTransition2 = globalTransitions[k];
                if (fsmTransition2.get_EventName() == eventName)
                {
                    list.Add(new SkillInfo
                    {
                        fsm        = fsm,
                        state      = fsm.GetState(fsmTransition2.get_ToState()),
                        transition = fsmTransition2
                    });
                }
            }
            return(list);
        }
        private static void CheckTransitionsForErrors(SkillState state)
        {
            List <string> list = new List <string>();

            SkillTransition[] transitions = state.get_Transitions();
            for (int i = 0; i < transitions.Length; i++)
            {
                SkillTransition fsmTransition = transitions[i];
                if (FsmEditorSettings.CheckForTransitionMissingEvent && string.IsNullOrEmpty(fsmTransition.get_EventName()))
                {
                    FsmErrorChecker.AddError(state, fsmTransition, Strings.get_FsmErrorChecker_TransitionMissingEventError());
                }
                if (FsmEditorSettings.CheckForDuplicateTransitionEvent && list.Contains(fsmTransition.get_EventName()))
                {
                    FsmErrorChecker.AddError(state, fsmTransition, Strings.get_FsmErrorChecker_DuplicateTransitionEventError());
                }
                if (!string.IsNullOrEmpty(fsmTransition.get_EventName()))
                {
                    list.Add(fsmTransition.get_EventName());
                }
                if (FsmEditorSettings.CheckForTransitionMissingTarget && string.IsNullOrEmpty(fsmTransition.get_ToState()))
                {
                    FsmErrorChecker.AddError(state, fsmTransition, Strings.get_FsmErrorChecker_TransitionMissingTargetError());
                }
                if (state.get_Fsm() != null)
                {
                    SkillEvent fsmEvent = fsmTransition.get_FsmEvent();
                    if (fsmEvent != null && fsmEvent.get_IsSystemEvent())
                    {
                        FsmErrorChecker.CheckSystemEventsForErrors(state, fsmTransition, fsmEvent);
                    }
                }
            }
        }
Ejemplo n.º 5
0
        private static void StateTools()
        {
            ToolWindow.Header(Strings.get_ToolWindow_Header_State_Tools());
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            if (GUILayout.Button(Strings.get_Command_Copy(), new GUILayoutOption[0]))
            {
                EditorCommands.CopyStateSelection();
            }
            EditorGUI.BeginDisabledGroup(!SkillEditor.Builder.CanPaste());
            if (GUILayout.Button(Strings.get_Command_Paste(), new GUILayoutOption[0]))
            {
                EditorCommands.PasteStates(FsmGraphView.GetViewCenter());
                SkillEditor.RepaintAll();
            }
            EditorGUI.EndDisabledGroup();
            if (GUILayout.Button(Strings.get_Command_Delete(), new GUILayoutOption[0]))
            {
                SkillEditor.RepaintAll();
                EditorCommands.DeleteMultiSelection();
            }
            GUILayout.EndHorizontal();
            if (GUILayout.Button(Strings.get_Command_Save_Selection_as_Template(), new GUILayoutOption[0]))
            {
                EditorCommands.SaveSelectionAsTemplate();
            }
            if (GUILayout.Button(Strings.get_Command_Set_As_Start_State(), new GUILayoutOption[0]))
            {
                EditorCommands.SetSelectedStateAsStartState();
                SkillEditor.RepaintAll();
            }
            if (GUILayout.Button(Strings.get_Command_Toggle_Breakpoint(), new GUILayoutOption[0]))
            {
                EditorCommands.ToggleBreakpointOnSelectedState();
                SkillEditor.RepaintAll();
            }
            ToolWindow.Divider(Strings.get_ToolWindow_Header_Transitions());
            if (GUILayout.Button(Strings.get_Command_Add_Transition(), new GUILayoutOption[0]))
            {
                EditorCommands.AddTransitionToSelectedState();
                SkillEditor.RepaintAll();
            }
            if (GUILayout.Button(Strings.get_Command_Add_Global_Transition(), new GUILayoutOption[0]))
            {
                EditorCommands.AddGlobalTransitionToSelectedState();
                SkillEditor.RepaintAll();
            }
            if (!SkillEditor.Builder.HasGlobalTransition(SkillEditor.SelectedState))
            {
                return;
            }
            ToolWindow.Divider(Strings.get_ToolWindow_Header_Global_Transitions());
            SkillState selectedState = SkillEditor.SelectedState;

            SkillTransition[] globalTransitions = SkillEditor.SelectedFsm.get_GlobalTransitions();
            for (int i = 0; i < globalTransitions.Length; i++)
            {
                SkillTransition fsmTransition = globalTransitions[i];
                if (!(fsmTransition.get_ToState() != selectedState.get_Name()))
                {
                    GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                    if (GUILayout.Button(Labels.GetEventLabel(fsmTransition), EditorStyles.get_popup(), new GUILayoutOption[]
                    {
                        GUILayout.MinWidth(140f)
                    }))
                    {
                        ToolWindow.editingTransition = fsmTransition;
                        SkillEditorGUILayout.GenerateEventSelectionMenu(SkillEditor.SelectedFsm, fsmTransition.get_FsmEvent(), new GenericMenu.MenuFunction2(ToolWindow.SelectGlobalTransitionEvent), new GenericMenu.MenuFunction(SkillEditor.OpenEventManager)).ShowAsContext();
                    }
                    if (SkillEditorGUILayout.DeleteButton())
                    {
                        EditorCommands.DeleteGlobalTransition(fsmTransition);
                        SkillEditor.RepaintAll();
                    }
                    GUILayout.EndHorizontal();
                }
            }
        }