Ejemplo n.º 1
0
 public static bool EnableFoulCheck(Player p, out bool result, SkillSlotEnum slot)
 {
     if (!isBoxing)
     {
         result = false;
     }
     p.animator.ReqSlotAnm(slot, true, p.TargetPlIdx, true);
     result = true;
     return(result);
 }
Ejemplo n.º 2
0
        public static void PreMatchTaunts()
        {
            if (!tauntCheck)
            {
                MatchMain mm = MatchMain.inst;
                if (mm.isTimeCounting)
                {
                    PlayerMan pm = PlayerMan.inst;

                    Player p1 = pm.GetPlObj(0);
                    Player p2 = pm.GetPlObj(4);

                    if (p1 == null || p2 == null)
                    {
                        return;
                    }

                    string p1name = DataBase.GetWrestlerFullName(p1.WresParam);
                    string p2name = DataBase.GetWrestlerFullName(p2.WresParam);

                    if (tauntList.Contains(p1name) && tauntList.Contains(p2name))
                    {
                        int edit1TauntNo = tauntDat[tauntList.IndexOf(p1name)];
                        int edit2TauntNo = tauntDat[tauntList.IndexOf(p2name)];

                        SkillSlotEnum skill1 = new SkillSlotEnum();
                        SkillSlotEnum skill2 = new SkillSlotEnum();

                        // EDIT 1 TAUNT
                        if (edit1TauntNo == 5)
                        {
                            skill1 = SkillSlotEnum.Performance_Enter;
                        }
                        else if (edit1TauntNo == 1)
                        {
                            skill1 = SkillSlotEnum.Performance_1;
                        }
                        else if (edit1TauntNo == 2)
                        {
                            skill1 = SkillSlotEnum.Performance_2;
                        }
                        else if (edit1TauntNo == 3)
                        {
                            skill1 = SkillSlotEnum.Performance_3;
                        }
                        else if (edit1TauntNo == 4)
                        {
                            skill1 = SkillSlotEnum.Performance_4;
                        }

                        // EDIT 2 TAUNT
                        if (edit2TauntNo == 5)
                        {
                            skill2 = SkillSlotEnum.Performance_Enter;
                        }
                        else if (edit2TauntNo == 1)
                        {
                            skill2 = SkillSlotEnum.Performance_1;
                        }
                        else if (edit2TauntNo == 2)
                        {
                            skill2 = SkillSlotEnum.Performance_2;
                        }
                        else if (edit2TauntNo == 3)
                        {
                            skill2 = SkillSlotEnum.Performance_3;
                        }
                        else if (edit2TauntNo == 4)
                        {
                            skill2 = SkillSlotEnum.Performance_4;
                        }

                        p1.animator.StartSlotAnm_Immediately(skill1, 0, true, p1.TargetPlIdx);
                        p2.animator.StartSlotAnm_Immediately(skill2, 0, true, p2.TargetPlIdx);
                        tauntCheck = true;
                    }
                }
            }
        }