Ejemplo n.º 1
0
 public void SetSkillDamageCharaData(ref CharacterData characterData, SkillNode skillNode, CharacterState attackerCs)
 {
     characterData            = attackerCs.CharData.Clone();
     characterData.state      = attackerCs.state;
     characterData.groupIndex = attackerCs.groupIndex;
     if (skillNode.add_state != null)
     {
         characterData.skill_Damage     = new float[skillNode.add_state.Length + 1];
         characterData.skill_Damage [0] = skillNode.GetSkillBattleValue(0, attackerCs.CharData);
         for (int i = 0; i < skillNode.add_state.Length; i++)
         {
             object o = skillNode.add_state[i];
             if (o != null && o is System.Array && ((System.Array)o).Length > 0)
             {
                 characterData.skill_Damage [i + 1] = skillNode.GetSkillBattleValue(i + 1, attackerCs.CharData);
             }
         }
     }
 }