public SkillBallDynamic() : base(0xE73) { m_Skill = GetRandomItem(); Weight = 1.0; Hue = GetHue(); Name = GetName(); Movable = true; Stackable = true; }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Skill = new SkillListEntry() { SkillName = (SkillName)reader.ReadInt(), Type = (SkillBallType)reader.ReadInt(), Weight = reader.ReadInt() }; }