public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); InitParam(bullet.dataHoming); }
public void OnDisappear(bool isExplode) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!object.ReferenceEquals(cachedEffectTransform, null) && !object.ReferenceEquals((object)cachedEffectTransform.get_gameObject(), null)) { EffectManager.ReleaseEffect(cachedEffectTransform.get_gameObject(), true, false); } cachedEffectTransform = null; if (isExplode && !object.ReferenceEquals(atkInfo, null)) { AtkAttribute atkAttribute = exAtk; SkillInfo.SkillParam exSkillParam = skillParam; AnimEventShot.Create(ownerPlayer, atkInfo, cachedTransform.get_position(), Quaternion.get_identity(), null, true, null, null, atkAttribute, Player.ATTACK_MODE.NONE, null, exSkillParam); } ownerPlayer = null; atkInfo = null; bulletData = null; if (!object.ReferenceEquals((object)this.get_gameObject(), null)) { Object.Destroy(this.get_gameObject()); } }
public virtual void Initialize(BulletData bullet, SkillInfo.SkillParam skillParam, Vector3 pos, Quaternion rot) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) speed = bullet.data.speed; initialVelocity = bullet.data.speed; bulletSkillInfoParam = skillParam; Vector3 forward = Vector3.get_forward(); forward = rot * forward; forward *= speed; _transform.set_position(pos); _transform.LookAt(pos + forward); _rigidbody.set_velocity(forward); }
public override void OnSkillUse(SkillInfo.SkillParam param) { switch (missionRequire) { case MISSION_REQUIRE.ALL: skillCount++; break; case MISSION_REQUIRE.SKILL_ATTACK: if (param.tableData.type == SKILL_SLOT_TYPE.ATTACK) { skillCount++; } break; case MISSION_REQUIRE.SKILL_SUPPORT: if (param.tableData.type == SKILL_SLOT_TYPE.SUPPORT) { skillCount++; } break; case MISSION_REQUIRE.SKILL_HEAL: if (param.tableData.type == SKILL_SLOT_TYPE.HEAL) { skillCount++; } break; } }
public bool IsEnable() { if (this.buttonIndex < 0) { return(false); } if (target == null) { return(false); } int buttonIndex = this.buttonIndex; SkillInfo.SkillParam skillParam = target.skillInfo.GetSkillParam(buttonIndex); if (skillParam == null || !skillParam.IsActiveType()) { return(false); } SelfController selfController = target.controller as SelfController; if (selfController == null) { return(false); } if (selfController.IsCancelNextNotCancel()) { return(false); } return(target.IsActSkillAction(buttonIndex)); }
private void OnDisappear() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ownerPlayer = null; usePlayer = null; bulletData = null; skillParam = null; cachedPlayerTransform = null; cachedTransform = null; if (!object.ReferenceEquals(cachedCollider, null)) { cachedCollider.set_enabled(false); } cachedCollider = null; if (cachedEffectTransform != null && cachedEffectTransform.get_gameObject() != null) { EffectManager.ReleaseEffect(cachedEffectTransform.get_gameObject(), true, false); } cachedEffectTransform = null; if (!object.ReferenceEquals((object)this.get_gameObject(), null)) { Object.Destroy(this.get_gameObject()); } isInitialized = false; }
public void Initialize(int playerId, int decoyId, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHit) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize DecoyBulletObject."); } else { base.objectType = OBJECT_TYPE.DECOY; StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.FindPlayer(playerId); if (!object.ReferenceEquals(stageObject, null)) { ownerPlayer = (stageObject as Player); } bulletData = bullet; skillParam = skill; lifeTime = bulletData.data.appearTime; dontHitSec = bulletData.dataDecoy.dontHitSec; cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } id = decoyId; this.get_gameObject().set_name(OBJ_NAME + decoyId); this.get_gameObject().set_layer(12); ignoreLayerMask |= -1073741824; if (!object.ReferenceEquals(ownerPlayer, null) && isHit) { cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); if (!string.IsNullOrEmpty(skillParam.tableData.attackInfoNames[0])) { atkInfo = FindAttackInfo(skillParam.tableData.attackInfoNames[0], true, false); } ownerPlayer.GetAtk(atkInfo as AttackHitInfo, ref exAtk); } isInitialized = true; } }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); gravityStartTime = bullet.dataFall.gravityStartTime; gravityRate = bullet.dataFall.gravityRate; }
protected virtual void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown timeCount = 0f; bulletSkillInfoParam = null; _transform = this.get_transform(); _rigidbody = this.GetComponent <Rigidbody>(); _collider = this.GetComponent <Collider>(); }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); maxDistance = bullet.dataSnatch.maxDistance; startPos = pos; SetState(STATE.FORWARD); }
public static AnimEventShot Create(StageObject stage_object, AttackInfo atk_info, Vector3 pos, Quaternion rot, GameObject attach_object = null, bool isScaling = true, string change_effect = null, BulletData exBulletData = null, AtkAttribute exAtk = null, Player.ATTACK_MODE attackMode = Player.ATTACK_MODE.NONE, DamageDistanceTable.DamageDistanceData damageDistanceData = null, SkillInfo.SkillParam exSkillParam = null) { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) BulletData bulletData = atk_info.bulletData; if (exBulletData != null) { bulletData = exBulletData; } if (atk_info.isBulletSkillReference) { Player player = stage_object as Player; if (player != null) { SkillInfo.SkillParam actSkillParam = player.skillInfo.actSkillParam; if (actSkillParam != null) { bulletData = actSkillParam.bullet; } } } if (bulletData == null) { Log.Error("Failed to shoot bullet!! atk_info:" + ((atk_info == null) ? string.Empty : atk_info.name)); return(null); } Transform val = Utility.CreateGameObject(bulletData.get_name(), MonoBehaviourSingleton <StageObjectManager> .I._transform, -1); AnimEventShot animEventShot = val.get_gameObject().AddComponent <AnimEventShot>(); if (isScaling) { Transform val2 = stage_object.get_gameObject().get_transform(); animEventShot.SetBaseScale(val2.get_lossyScale()); } else { animEventShot.SetBaseScale(Vector3.get_one()); } animEventShot.SetAttachObject(attach_object); if (bulletData.type == BulletData.BULLET_TYPE.BREAKABLE) { animEventShot.SetTargetPoint(); } animEventShot.Shot(stage_object, atk_info, bulletData, pos, rot, change_effect, true, exAtk, attackMode, damageDistanceData, exSkillParam); return(animEventShot); }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); if (base.speed <= 0f) { base._transform.set_localRotation(rot); } base._rigidbody.set_isKinematic(true); }
public void Setup(Player owner, Transform trans, BulletData bullet, SkillInfo.SkillParam skill) { Initialize(owner, trans, (float)skill.supportValue[0], bullet.data.radius); intervalTime = bullet.dataZone.intervalTime; AttackHitInfo attackHitInfo = m_attackInfo as AttackHitInfo; if (attackHitInfo != null) { attackHitInfo.atkRate /= (float)Mathf.FloorToInt(skill.supportTime[0] / intervalTime); } targetCollection.Clear(); }
public void SetButtonIndex(int button_index) { this.buttonIndex = button_index + target.skillInfo.weaponOffset; if (!(target == null)) { int buttonIndex = this.buttonIndex; SkillInfo.SkillParam skillParam = target.skillInfo.GetSkillParam(buttonIndex); if (skillParam != null && skillParam.IsActiveType()) { float percent = 1f - target.skillInfo.GetPercentUseGauge(buttonIndex); ChengeSkillType(buttonIndex, skillParam.tableData, percent); } } }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Expected O, but got Unknown base.Initialize(bullet, _skillInfoParam, pos, rot); m_collider = this.GetComponent <Collider>(); if (m_collider != null) { m_collider.set_enabled(false); } m_bulletObstacleCylinder = bullet.dataObstacleCylinder; if (m_bulletObstacleCylinder != null) { m_rigidbody = this.GetComponent <Rigidbody>(); if (m_rigidbody != null) { m_rigidbody.set_useGravity(false); m_rigidbody.set_isKinematic(true); } float num = (float)(360 / m_bulletObstacleCylinder.colliderNum); float num2 = num * 0.0174532924f; float radius = m_bulletObstacleCylinder.radius; for (int i = 0; i < m_bulletObstacleCylinder.colliderNum; i++) { GameObject val = new GameObject("Collider"); val.get_transform().set_parent(this.get_transform()); float num3 = radius * Mathf.Sin(num2 * (float)(i + 1)); float num4 = radius * Mathf.Cos(num2 * (float)(i + 1)); val.get_transform().set_localPosition(new Vector3(num3, 0f, num4)); val.get_transform().set_localRotation(Quaternion.Euler(0f, num * (float)(i + 1), 0f)); BoxCollider val2 = val.AddComponent <BoxCollider>(); val2.set_size(m_bulletObstacleCylinder.size); val2.set_center(m_bulletObstacleCylinder.center); } Utility.SetLayerWithChildren(this.get_transform(), 18); } }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); curve = new FloatInterpolator(); curve.loopType = Interpolator.LOOP.REPETE; curve.Set(bullet.dataCurve.loopTime, 0f, bullet.dataCurve.curveAngle, bullet.dataCurve.curveAnim, 0f, null); curve.Play(); curveTime = new FloatInterpolator(); curveTime.Set(bullet.data.appearTime, 1f, 0f, bullet.dataCurve.timeAnim, 0f, null); curveTime.Play(); curveAxis = bullet.dataCurve.curveAxis; }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) base.Initialize(bullet, _skillInfoParam, pos, rot); if (bullet.dataBreakable != null) { moveType = bullet.dataBreakable.moveType; hitCounter = 0; breakCount = bullet.dataBreakable.breakCount; if (bullet.dataBreakable.isIgnoreHitEnemyAttack) { ignoreLayerMask |= 40960; } if (bullet.dataBreakable.isIgnoreHitEnemyBody) { ignoreLayerMask |= 2048; } if (bullet.dataBreakable.isIgnoreHitEnemyMove) { ignoreLayerMask |= 1024; } if (bullet.dataBreakable.isIgnoreHitAttackable) { ignoreLayerMask |= -2147483648; } if (bullet.dataBreakable.isIgnoreHitPlayerBody) { ignoreLayerMask |= 256; } if (bullet.dataBreakable.isIgnoreHitPlayerAttack) { ignoreLayerMask |= 20480; } if (bullet.dataBreakable.isIgnoreHitWallAndObject) { ignoreLayerMask |= 393728; } homingLimit = bullet.dataToEndurance.limitAngel; homingChangeStart = bullet.dataToEndurance.limitChangeStartTime; homingChange = bullet.dataToEndurance.limitChangeAngel; hightLock = bullet.dataToEndurance.hightLock; acceleration = bullet.dataToEndurance.acceleration; damageToEndurance = bullet.dataToEndurance.toEnduranceDamage; } }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam _skillInfoParam, Vector3 pos, Quaternion rot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown base.Initialize(bullet, _skillInfoParam, pos, rot); BulletData.BulletHealingHoming dataHealingHomingBullet = bullet.dataHealingHomingBullet; if (dataHealingHomingBullet != null) { InitParam(dataHealingHomingBullet); m_isIgnoreColliderExceptTarget = dataHealingHomingBullet.isIgnoreColliderExceptTarget; m_isAlreadyDoneHitProcess = false; m_buffIdList = dataHealingHomingBullet.buffIds; Utility.SetLayerWithChildren(this.get_transform(), dataHealingHomingBullet.defaultGenerateLayer); m_effectAnimator = this.GetComponentInChildren <Animator>(); } }
public void OnUpdateSkillInfo() { Coop_Model_PlayerUpdateSkillInfo coop_Model_PlayerUpdateSkillInfo = new Coop_Model_PlayerUpdateSkillInfo(); coop_Model_PlayerUpdateSkillInfo.id = base.owner.id; SkillInfo.SkillSettingsInfo skillSettingsInfo = new SkillInfo.SkillSettingsInfo(); int i = 0; for (int num = 9; i < num; i++) { SkillInfo.SkillParam skillParam = player.skillInfo.GetSkillParam(i); SkillInfo.SkillSettingsInfo.Element element = new SkillInfo.SkillSettingsInfo.Element(); if (skillParam != null) { element.baseInfo = skillParam.baseInfo; element.useGaugeCounter = skillParam.useGaugeCounter; } skillSettingsInfo.elementList.Add(element); } coop_Model_PlayerUpdateSkillInfo.settings_info = skillSettingsInfo; }
public override void Initialize(BulletData bullet, SkillInfo.SkillParam skillParam, Vector3 pos, Quaternion rot) { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) base.timeCount = 0f; isEndAccel = false; isLookTarget = false; base.bulletSkillInfoParam = skillParam; speed0 = bullet.data.speed; speed1 = bullet.data.speed; accel = bullet.dataArrowSoul.accel; accelStartTime = bullet.dataArrowSoul.accelStartTime; maxSpeed = bullet.dataArrowSoul.maxSpeed; angularVelocity = bullet.dataArrowSoul.angularVelocity; angularStartTime = bullet.dataArrowSoul.angularStartTime; ignoreAngle = bullet.dataArrowSoul.ignoreAngle; base._transform.set_position(pos); int num = MonoBehaviourSingleton <InGameSettingsManager> .I.player.arrowActionInfo.soulShotDirs.Length; int num2 = Random.Range(0, num - 1); Vector3 val = MonoBehaviourSingleton <InGameSettingsManager> .I.player.arrowActionInfo.soulShotDirs[num2]; direction = rot * val; object transform = (object)base._transform; transform.set_position(transform.get_position() - direction * MonoBehaviourSingleton <InGameSettingsManager> .I.player.arrowActionInfo.soulShotDirVec); base._transform.set_rotation(rot); base._rigidbody.set_velocity(direction * speed0); }
protected void SetSkillParam(SkillInfo.SkillParam param) { m_skillParam = param; }
public void UpdateIndex() { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) if (!(target == null) && target.weaponData != null) { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)target.weaponData.eId); if (equipItemData != null) { SkillItemTable.SkillSlotData[] array = equipItemData.GetSkillSlot(target.weaponData.exceed); if (!TutorialStep.IsTheTutorialOver(TUTORIAL_STEP.USER_CREATE_02)) { array = new SkillItemTable.SkillSlotData[1] { new SkillItemTable.SkillSlotData() }; array[0].slotType = SKILL_SLOT_TYPE.ATTACK; array[0].skill_id = 0u; } int num = 0; int i = 0; for (int num2 = array.Length; i < num2; i++) { if (array[i].slotType != SKILL_SLOT_TYPE.ATTACK && array[i].slotType != SKILL_SLOT_TYPE.SUPPORT && array[i].slotType != SKILL_SLOT_TYPE.HEAL) { num++; } } int num3 = 0; int j = array.Length - num; for (int count = skillButtons.Count; j < count; j++) { skillButtons[num3].get_gameObject().SetActive(false); skillButtons[num3].SetButtonIndex(-1); num3++; } int num4 = 0; int k = 0; for (int num5 = array.Length; k < num5; k++) { if (num3 >= skillButtons.Count) { break; } if (array[k].slotType == SKILL_SLOT_TYPE.ATTACK || array[k].slotType == SKILL_SLOT_TYPE.SUPPORT || array[k].slotType == SKILL_SLOT_TYPE.HEAL) { skillButtons[num3].get_gameObject().SetActive(true); SkillInfo.SkillParam skillParam = target.skillInfo.GetSkillParam(target.skillInfo.weaponOffset + num4); if (skillParam != null && skillParam.tableData.type == array[k].slotType) { skillButtons[num3].SetButtonIndex(num4); num4++; } else { skillButtons[num3].SetInActiveSlot(array[k].slotType); } num3++; } } } } }
public static AtkAttribute CalcPlayerATK(PlayerAtkCalcData calcData) { AtkAttribute atkAttribute = new AtkAttribute(); AttackHitInfo atkInfo = calcData.atkInfo; if (atkInfo != null) { atkAttribute.Add(atkInfo.atk); } SkillInfo.SkillParam skillParam = calcData.skillParam; if (skillParam != null && atkInfo != null && atkInfo.isSkillReference) { atkAttribute.Add(skillParam.atk); } if (atkInfo == null) { atkAttribute.Add(calcData.weaponAtk); } else if (atkInfo.IsReferenceAtkValue) { atkAttribute.Add(calcData.weaponAtk); } atkAttribute.normal += calcData.statusAtk; atkAttribute.Add(calcData.guardEquipAtk); float num = atkAttribute.normal; ELEMENT_TYPE eLEMENT_TYPE = atkAttribute.GetElementType(); AtkAttribute atkAttribute2 = new AtkAttribute(); atkAttribute2.Copy(atkAttribute); atkAttribute2.Mul(calcData.passiveAtkRate); atkAttribute.Add(atkAttribute2); atkAttribute.Add(calcData.passiveAtkConstant); if (calcData.passiveAtkAllElementConstant != 0f) { atkAttribute.AddElementValueWithCheck(calcData.passiveAtkAllElementConstant); } atkAttribute.CheckMinus(); AtkAttribute atkAttribute3 = new AtkAttribute(); atkAttribute3.Copy(atkAttribute); atkAttribute3.Mul(calcData.buffAtkRate); atkAttribute.Add(atkAttribute3); atkAttribute.Add(calcData.buffAtkConstant); if (calcData.buffAtkAllElementConstant > 0f) { atkAttribute.AddElementValueWithCheck(calcData.buffAtkAllElementConstant); } if (skillParam != null && atkInfo != null && atkInfo.isSkillReference) { if (skillParam.tableData.skillAtkType == ELEMENT_TYPE.MAX) { eLEMENT_TYPE = ELEMENT_TYPE.MAX; } else { num = 0f; } atkAttribute.ChangeElementType(skillParam.tableData.skillAtkType); atkAttribute.Mul(skillParam.atkRate); } else if (calcData.isAtkElementOnly && eLEMENT_TYPE != ELEMENT_TYPE.MAX) { num = 0f; atkAttribute.ChangeElementType(eLEMENT_TYPE); } atkAttribute.CheckMinus(); if (num > 0f && atkAttribute.normal < 1f) { atkAttribute.normal = 1f; } if (eLEMENT_TYPE != ELEMENT_TYPE.MAX && atkAttribute.GetElementType() == ELEMENT_TYPE.MAX) { atkAttribute.SetTargetElement(eLEMENT_TYPE, 1f); } return(atkAttribute); }
public void SetSkillParam(SkillInfo.SkillParam skillParam) { m_skillParam = skillParam; }
public void Initialize(StageObject attacker, Transform parent, SkillInfo.SkillParam skillParam, Vector3 pos, Vector3 rot, float height, int attackLayer) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) _Initialize(attacker, parent, pos, rot, height, attackLayer, (float)skillParam.healHp, skillParam.tableData.skillRange); }
} //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) public void Initialize(Player player, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHealDamgeEnemy, bool isOwner) { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Expected O, but got Unknown if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize PresentBulletObject."); } else { ownerPlayer = ((!isOwner) ? null : player); usePlayer = player; bulletData = bullet; skillParam = skill; healValue = ((bulletData.dataZone.type == BulletData.BulletZone.TYPE.HEAL) ? skill.supportValue[0] : 0); lifeTime = skill.supportTime[0]; intervalTime = bullet.dataZone.intervalTime; this.get_gameObject().set_name(OBJ_NAME + skill.tableData.id); cachedPlayerTransform = player.get_transform(); cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); if (!object.ReferenceEquals(cachedEffectTransform, null)) { cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } } this.get_gameObject().set_layer(31); ignoreLayerMask |= 41984; ignoreLayerMask |= 20480; ignoreLayerMask |= 2490880; cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); validSecCollection.Clear(); if (isHealDamgeEnemy && healValue > 0) { GameObject val = new GameObject(HEALATK_NAME); HealAttackZoneObject healAttackZoneObject = val.AddComponent <HealAttackZoneObject>(); healAttackZoneObject.Setup(ownerPlayer, cachedTransform, bullet, skill); } isInitialized = true; } }
protected virtual void SetBulletData(BulletData bullet, SkillInfo.SkillParam _skillParam, Vector3 pos, Quaternion rot) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) if (!(bullet == null)) { bulletData = bullet; type = bullet.type; appearTime = bullet.data.appearTime; dispOffset = bulletData.data.dispOffset; dispRotation = bulletData.data.dispRotation; SetRadius(bullet.data.radius); SetCapsuleHeight(bullet.data.capsuleHeight); SetCapsuleAxis(bullet.data.capsuleAxis); SetScale(bullet.data.timeStartScale); SetHitOffset(bullet.data.hitOffset); timeStartScale = bullet.data.timeStartScale; timeEndScale = bullet.data.timeEndScale; isCharacterHitDelete = bullet.data.isCharacterHitDelete; isObjectHitDelete = bullet.data.isObjectHitDelete; isLandHit = bullet.data.isLandHit; landHitEfect = bullet.data.landHiteffectName; endBullet = bullet.data.endBullet; isBulletTakeoverTarget = bullet.data.isBulletTakeoverTarget; switch (bullet.type) { case BulletData.BULLET_TYPE.FALL: controller = this.get_gameObject().AddComponent <BulletControllerFall>(); break; case BulletData.BULLET_TYPE.HOMING: controller = this.get_gameObject().AddComponent <BulletControllerHoming>(); break; case BulletData.BULLET_TYPE.CURVE: controller = this.get_gameObject().AddComponent <BulletControllerCurve>(); break; case BulletData.BULLET_TYPE.BREAKABLE: controller = this.get_gameObject().AddComponent <BulletControllerBreakable>(); break; case BulletData.BULLET_TYPE.OBSTACLE_CYLINDER: controller = this.get_gameObject().AddComponent <BulletControllerObstacleCylinder>(); break; case BulletData.BULLET_TYPE.SNATCH: controller = this.get_gameObject().AddComponent <BulletControllerSnatch>(); break; case BulletData.BULLET_TYPE.PAIR_SWORDS_SOUL: controller = this.get_gameObject().AddComponent <BulletControllerPairSwordsSoul>(); break; case BulletData.BULLET_TYPE.PAIR_SWORDS_LASER: controller = this.get_gameObject().AddComponent <BulletControllerPairSwordsLaser>(); break; case BulletData.BULLET_TYPE.HEALING_HOMING: controller = this.get_gameObject().AddComponent <BulletControllerHealingHoming>(); break; case BulletData.BULLET_TYPE.ARROW_SOUL: controller = this.get_gameObject().AddComponent <BulletControllerArrowSoul>(); break; default: controller = this.get_gameObject().AddComponent <BulletControllerBase>(); break; } if (controller != null) { controller.Initialize(bullet, _skillParam, pos, rot); controller.RegisterBulletObject(this); switch (bullet.type) { case BulletData.BULLET_TYPE.SNATCH: { BulletControllerSnatch bulletControllerSnatch = controller as BulletControllerSnatch; if (bulletControllerSnatch != null) { bulletControllerSnatch.SetBulletObject(this); bulletControllerSnatch.SetFromObject(stageObject); } break; } case BulletData.BULLET_TYPE.PAIR_SWORDS_SOUL: { IObservable observable = controller as IObservable; if (observable != null) { Player player = stageObject as Player; if (player != null) { observable.RegisterObserver(player.pairSwordsCtrl); } } break; } case BulletData.BULLET_TYPE.BREAKABLE: RegisterObserver(); break; } } Character character = stageObject as Character; if (character != null) { SetTarget(character.actionTarget); } } }
public virtual void Shot(StageObject master, AttackInfo atkInfo, BulletData bulletData, Vector3 pos, Quaternion rot, string exEffectName = null, bool reference_attack = true, AtkAttribute exAtk = null, Player.ATTACK_MODE attackMode = Player.ATTACK_MODE.NONE, DamageDistanceTable.DamageDistanceData damageDistanceData = null, SkillInfo.SkillParam exSkillParam = null) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) Player player = master as Player; this.get_gameObject().SetActive(true); stageObject = master; m_exAtk = exAtk; m_attackMode = attackMode; string text = bulletData.data.GetEffectName(player); if (!string.IsNullOrEmpty(exEffectName)) { text = exEffectName; } if (!string.IsNullOrEmpty(text)) { bulletEffect = EffectManager.GetEffect(text, _transform); if (bulletEffect != null) { bulletEffect.set_localPosition(bulletData.data.dispOffset); bulletEffect.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); bulletEffect.set_localScale(Vector3.get_one()); } } AttackHitInfo attackHitInfo = atkInfo as AttackHitInfo; if (exAtk != null) { masterAtk = exAtk; } else if (attackHitInfo != null) { if (player != null && HasEndBulletSkillIndex) { int skillIndex = player.skillInfo.skillIndex; player.skillInfo.skillIndex = m_endBulletSkillIndex; master.GetAtk(attackHitInfo, ref masterAtk); player.skillInfo.skillIndex = skillIndex; } else { master.GetAtk(attackHitInfo, ref masterAtk); } } masterSkill = null; if (player != null) { if (exSkillParam != null) { masterSkill = exSkillParam; } else { masterSkill = player.skillInfo.actSkillParam; if (player.TrackingTargetBullet != null && player.TrackingTargetBullet.IsReplaceSkill && atkInfo.isSkillReference) { masterSkill = player.TrackingTargetBullet.SkillParamForBullet; } if (HasEndBulletSkillIndex) { masterSkill = player.GetSkillParam(m_endBulletSkillIndex); } } } if (bulletData.data.isEmitGround) { pos.y = 0f; } SetBulletData(bulletData, masterSkill, pos, rot); if (bulletData.type == BulletData.BULLET_TYPE.OBSTACLE) { AttackObstacle attackObstacle = this.get_gameObject().AddComponent <AttackObstacle>(); attackObstacle.Initialize(this as AnimEventShot, bulletData.dataObstacle.colliderStartTime); } else if (bulletData.type != BulletData.BULLET_TYPE.HEALING_HOMING) { int layer = (!(master is Player)) ? 15 : 14; Utility.SetLayerWithChildren(_transform, layer); } timeCount = 0f; if (MonoBehaviourSingleton <AttackColliderManager> .IsValid()) { colliderProcessor = MonoBehaviourSingleton <AttackColliderManager> .I.CreateProcessor(atkInfo, stageObject, _collider, this, attackMode, damageDistanceData); if (reference_attack) { attackHitChecker = stageObject.ReferenceAttackHitChecker(); } if (bulletData.type == BulletData.BULLET_TYPE.SNATCH || bulletData.type == BulletData.BULLET_TYPE.PAIR_SWORDS_LASER) { colliderProcessor.ValidTriggerStay(); } } Vector3 val = Vector3.get_zero(); if (_collider is BoxCollider) { val = (_collider as BoxCollider).get_center(); } else if (_collider is SphereCollider) { val = (_collider as SphereCollider).get_center(); } else if (_collider is CapsuleCollider) { val = (_collider as CapsuleCollider).get_center(); } startColliderPos = _transform.get_position() + val; isDestroyed = false; prevPosition = pos; if (controller != null) { controller.OnShot(); } }
public virtual void OnSkillUse(SkillInfo.SkillParam param) { }
} //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) public void Initialize(StageObject attacker, StageObject target, AttackInfo atkInfo) { //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Expected O, but got Unknown //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Expected O, but got Unknown if (attacker == null) { RequestDestroy(); } else { m_atkInfo = atkInfo; m_attacker = attacker; m_target = target; if (m_attacker is Player) { Player player = m_attacker as Player; if (player != null) { m_attackerPlayer = player; m_attackMode = player.attackMode; } } if (m_attacker is Enemy) { Enemy enemy = m_attacker as Enemy; if (enemy != null) { m_attackerEnemy = enemy; } } BulletData bulletData = null; if (atkInfo != null) { bulletData = atkInfo.bulletData; } else { Player player2 = attacker as Player; if (player2 != null) { AtkAttribute atk = new AtkAttribute(); player2.GetAtk(null, ref atk); PlayerAttackAttribute = atk; SkillInfo.SkillParam actSkillParam = player2.skillInfo.actSkillParam; if (actSkillParam != null) { bulletData = actSkillParam.bullet; m_atkInfoNames = actSkillParam.tableData.attackInfoNames; SkillParamForBullet = actSkillParam; } if (player2.targetingPoint != null) { m_targetingPoint = player2.targetingPoint.param.targetPos; } } } if (bulletData == null) { RequestDestroy(); } else { m_aliveTimer = bulletData.data.appearTime; BulletData.BulletTracking dataTracking = bulletData.dataTracking; if (dataTracking == null) { RequestDestroy(); } else { m_trackingData = dataTracking; m_isDeleted = false; m_isEmitting = false; m_moveThreshold = dataTracking.moveThreshold; m_attackIntervalTimer = dataTracking.attackInterval; m_emitInterval = dataTracking.emitInterval; m_emissionNum = dataTracking.emissionNum; if (m_emissionNum > 0) { m_exAtkList = new AtkAttribute[m_emissionNum]; m_moveSpeed = bulletData.data.speed; m_cachedTransform = this.get_transform(); m_cachedTransform.set_parent((!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform); Vector3 position = Vector3.get_zero(); position = ((m_target != null) ? m_target._position : ((!(m_targetingPoint != Vector3.get_zero())) ? (m_attacker._position + m_attacker._forward * 2f) : m_targetingPoint)); position.y = 0f; m_cachedTransform.set_position(position); m_cachedTransform.set_rotation(Quaternion.get_identity()); Transform effect = EffectManager.GetEffect(bulletData.data.effectName, this.get_transform()); effect.set_localPosition(bulletData.data.dispOffset); effect.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); effect.set_localScale(Vector3.get_one()); m_effectObj = effect.get_gameObject(); m_effectAnimator = m_effectObj.GetComponent <Animator>(); RequestMain(); } else { Log.Error("BulletTracking.emissionNum is zero!!"); RequestDestroy(); } } } } }