Inheritance: UnityEngine.ScriptableObject
Ejemplo n.º 1
0
    public static SkillIO CreateSkillIO()
    {
        SkillIO sio = ScriptableObjectUtility.CreateAsset <SkillIO>(
            null,
            "Assets/SRPGCK Data/Skill IO/",
            true
            );

        return(sio);
    }
Ejemplo n.º 2
0
 public override void OnEnable()
 {
     base.OnEnable();
     name = "Skill I/O";
     io   = target as SkillIO;
 }