Ejemplo n.º 1
0
        void LearnSkill(string service, string username, string skill)
        {
            Player    player    = context.GetModule <PlayerModule>().GetExistingPlayer(service, username);
            User      user      = context.GetModule <UserModule>().GetUser(player.UserID);
            SkillType skilltype = (SkillType)Enum.Parse(typeof(SkillType), skill, true);

            int skillevel = GetSkillLevel(player.UserID, skilltype);

            if (skillevel >= 3)
            {
                throw new StreamCommandException($"You know everything there is to know about {skilltype}.");
            }

            int skillconsumption = GetUsedSkillPoints(player.UserID);
            int skillpointsleft  = player.Level - skillconsumption;
            int nextlevel        = skillevel + 1;

            if (skillpointsleft < GetSkillpointRequirement(nextlevel))
            {
                context.GetModule <RPGMessageModule>().Create().User(user).Text(" doesn't have enough skillpoints to learn ").Skill(skilltype).Send();
                return;
            }

            if (context.Database.Update <PlayerSkill>().Set(s => s.Level == s.Level + 1).Where(s => s.PlayerID == player.UserID && s.Skill == skilltype).Execute() == 0)
            {
                context.Database.Insert <PlayerSkill>().Columns(s => s.PlayerID, s => s.Skill, s => s.Level).Values(player.UserID, skilltype, nextlevel).Execute();
            }

            context.GetModule <RPGMessageModule>().Create().User(user).Text(" learned ").Skill(skilltype).Text($" level {nextlevel}.").Send();

            SkillChanged?.Invoke(player.UserID, skilltype, nextlevel);
        }
Ejemplo n.º 2
0
        void ForgetSkill(string service, string username, string skill)
        {
            Player    player    = context.GetModule <PlayerModule>().GetExistingPlayer(service, username);
            SkillType skilltype = (SkillType)Enum.Parse(typeof(SkillType), skill, true);

            int level = GetSkillLevel(player.UserID, skilltype);

            if (level <= 0)
            {
                throw new StreamCommandException($"You don't know anything of {skilltype}");
            }

            context.Database.Update <PlayerSkill>().Set(s => s.Level == s.Level - 1).Where(s => s.PlayerID == player.UserID && s.Skill == skilltype).Execute();
            context.Database.Delete <PlayerSkill>().Where(s => s.Level <= 0).Execute();

            User user = context.GetModule <UserModule>().GetExistingUser(service, username);

            context.GetModule <RPGMessageModule>().Create().User(user).Text(" forgets something about ").Skill(skilltype).Text(".").Send();
            SkillChanged?.Invoke(player.UserID, skilltype, level - 1);
        }
Ejemplo n.º 3
0
 public void ChangeSkill(Skill skill)
 {
     Skill = skill;
     SkillChanged?.Invoke(this);
 }