Ejemplo n.º 1
0
    private void UpdateAllSlotsDisplay()
    {
        foreach (SkillSlot key in _skillSlotsUI.Keys)
        {
            Skill[]       slots   = _skillBook.GetSkillSlots(key);
            SkillSlotUI[] slotsUI = _skillSlotsUI[key];

            for (int i = 0; i < slots.Length; i++)
            {
                slotsUI[i].RegisterSlotUI(_skillBook.Owner, i);
                slotsUI[i].UpdateSlotUI(slots[i]);
            }
        }
    }
Ejemplo n.º 2
0
    private string[] GetSkillsID(SkillBook skillBook, SkillSlot slot)
    {
        var skills = skillBook.GetSkillSlots(slot);

        string[] array = new string[skills.Length];

        for (int i = 0; i < skills.Length; i++)
        {
            array[i] = skills[i] == null
                ? string.Empty
                : skills[i].SkillSO.ID;
        }

        return(array);
    }
    private List <Skill> CollectSkills(SkillBook skillBook)
    {
        List <Skill> skills = new List <Skill>();

        foreach (SkillSlot slot in Enum.GetValues(typeof(SkillSlot)))
        {
            if (slot == SkillSlot.Passive)
            {
                continue;
            }

            Skill[] slots = skillBook.GetSkillSlots(slot);

            for (int i = 0; i < slots.Length; i++)
            {
                if (slots[i] != null)
                {
                    skills.Add(slots[i]);
                }
            }
        }

        return(skills);
    }