Ejemplo n.º 1
0
        public Sketch ToSketch(ThingDef coverStuff, ThingDef floorStuff = null)
        {
            Sketch sketch = new Sketch();

            sketch.Rotate(rotation);

            for (int r = 0; r < layout.Count; r++)
            {
                for (int c = 0; c < layout[r].Count; c++)
                {
                    IntVec3 loc = new IntVec3(c, 0, r) - center;

                    TentLayout cellLayout = layout[r][c];

                    if (cellLayout != TentLayout.empty && cellLayout != TentLayout.other)
                    {
                        // Add roof
                        SketchRoof sr = new SketchRoof
                        {
                            pos  = loc,
                            roof = TentDefOf.NCS_TentRoof
                        };

                        sketch.Add(sr, false);

                        // Add floor if applicable
                        if (floorStuff != null)
                        {
                            sketch.AddTerrain(TentDefOf.NCS_TentFloor, loc);
                        }
                    }

                    if (cellLayout == TentLayout.wall)
                    {
                        sketch.AddThing(TentDefOf.NCS_TentWall, loc, rotation, coverStuff);
                    }

                    else if (cellLayout == TentLayout.door)
                    {
                        sketch.AddThing(TentDefOf.NCS_TentDoor, loc, rotation, coverStuff);
                    }
                }
            }

            return(sketch);
        }