public List <Scroll> ConvertToList()
        {
            List <Scroll> list = new List <Scroll>();

            list.AddRange(First.Where(_ => _.Number > 0).ToList());
            list.AddRange(Second.Where(_ => _.Number > 0).ToList());
            list.AddRange(Third.Where(_ => _.Number > 0).ToList());
            list.AddRange(Fourth.Where(_ => _.Number > 0).ToList());
            list.AddRange(Fifth.Where(_ => _.Number > 0).ToList());
            list.AddRange(Sixth.Where(_ => _.Number > 0).ToList());
            list.AddRange(Seventh.Where(_ => _.Number > 0).ToList());
            list.AddRange(Eigth.Where(_ => _.Number > 0).ToList());
            list.AddRange(Ninth.Where(_ => _.Number > 0).ToList());
            return(list);
        }
 public ScrollCase()
 {
     First.Add(new Scroll
     {
         Name   = "Disarm",
         Level  = 1,
         Incant = "Disarm your <target>",
         Type   = SpellType.EForce
     });
     First.Add(new Scroll
     {
         Name   = "Light",
         Level  = 1,
         Incant = "build a Light",
         Type   = SpellType.EForce
     });
     First.Add(new Scroll
     {
         Name   = "Lesser Investment",
         Level  = 3,
         Incant = "build a Lesser Investment",
         Type   = SpellType.EForce
     });
     First.Add(new Scroll
     {
         Name   = "Fortress",
         Level  = 1,
         Incant = "build a Fortress",
         Type   = SpellType.EForce
     });
     First.Add(new Scroll(1, SpellFlavor.Stone));
     First.Add(new Scroll(1, SpellFlavor.Lighting));
     First.Add(new Scroll(1, SpellFlavor.Ice));
     First.Add(new Scroll(1, SpellFlavor.Flame));
     Second.Add(new Scroll
     {
         Name   = "Weapon Shield",
         Level  = 2,
         Incant = "a Weapon Shield",
         Type   = SpellType.Protection
     });
     Second.Add(new Scroll
     {
         Name   = "Pin",
         Level  = 2,
         Incant = "Pin you",
         Type   = SpellType.Binding
     });
     Second.Add(new Scroll
     {
         Name   = "Repel",
         Level  = 2,
         Incant = "Repel you",
         Type   = SpellType.Binding
     });
     Second.Add(new Scroll
     {
         Name   = "Slow",
         Level  = 2,
         Incant = "Slow you",
         Type   = SpellType.Binding
     });
     Second.Add(new Scroll
     {
         Name   = "Mend Armor",
         Level  = 2,
         Incant = "Mend 10 Armor",
         Type   = SpellType.EForce
     });
     Second.Add(new Scroll(2, SpellFlavor.Stone));
     Second.Add(new Scroll(2, SpellFlavor.Lighting));
     Second.Add(new Scroll(2, SpellFlavor.Ice));
     Second.Add(new Scroll(2, SpellFlavor.Flame));
     Third.Add(new Scroll
     {
         Name   = "Bind",
         Level  = 3,
         Incant = "Bind you",
         Type   = SpellType.Binding
     });
     Third.Add(new Scroll
     {
         Name   = "Shatter",
         Level  = 3,
         Incant = "Shatter your <target>",
         Type   = SpellType.EForce
     });
     Third.Add(new Scroll
     {
         Name   = "Wall of Force",
         Level  = 3,
         Incant = "build a Wall of Force",
         Type   = SpellType.EForce
     });
     Third.Add(new Scroll
     {
         Name   = "Solidfy",
         Level  = 3,
         Incant = "Solidfy you",
         Type   = SpellType.EForce
     });
     Third.Add(new Scroll(3, SpellFlavor.Stone));
     Third.Add(new Scroll(3, SpellFlavor.Lighting));
     Third.Add(new Scroll(3, SpellFlavor.Ice));
     Third.Add(new Scroll(3, SpellFlavor.Flame));
     Fourth.Add(new Scroll
     {
         Name   = "Awaken",
         Level  = 4,
         Incant = "I Awaken you from commands",
         Type   = SpellType.Fixing
     });
     Fourth.Add(new Scroll
     {
         Name   = "Banish",
         Level  = 4,
         Incant = "Banish you",
         Type   = SpellType.EForce
     });
     Fourth.Add(new Scroll
     {
         Name   = "Enhanced Blade",
         Level  = 4,
         Incant = "an Enhanced Blade",
         Type   = SpellType.Protection
     });
     Fourth.Add(new Scroll
     {
         Name   = "Shun",
         Level  = 4,
         Incant = "Shun me",
         Type   = SpellType.Commands
     });
     Fourth.Add(new Scroll(4, SpellFlavor.Stone));
     Fourth.Add(new Scroll(4, SpellFlavor.Lighting));
     Fourth.Add(new Scroll(4, SpellFlavor.Ice));
     Fourth.Add(new Scroll(4, SpellFlavor.Flame));
     Fifth.Add(new Scroll
     {
         Name   = "Release",
         Level  = 5,
         Incant = "I Release you from binding",
         Type   = SpellType.Fixing
     });
     Fifth.Add(new Scroll
     {
         Name   = "Spell Shield",
         Level  = 5,
         Incant = "a Spell Shield",
         Type   = SpellType.Protection
     });
     Fifth.Add(new Scroll
     {
         Name   = "Subjugate",
         Level  = 5,
         Incant = "Subjugate you",
         Type   = SpellType.EForce
     });
     Fifth.Add(new Scroll
     {
         Name   = "Lesser Magic Storm",
         Level  = 5,
         Incant = "Lesser Magic Storm",
         Type   = SpellType.Evocation
     });
     Fifth.Add(new Scroll(5, SpellFlavor.Stone));
     Fifth.Add(new Scroll(5, SpellFlavor.Lighting));
     Fifth.Add(new Scroll(5, SpellFlavor.Ice));
     Fifth.Add(new Scroll(5, SpellFlavor.Flame));
     Sixth.Add(new Scroll
     {
         Name   = "Elemental Shield",
         Level  = 6,
         Incant = "an Elemental Shield",
         Type   = SpellType.Protection
     });
     Sixth.Add(new Scroll
     {
         Name   = "Sleep",
         Level  = 6,
         Incant = "Sleep",
         Type   = SpellType.Commands
     });
     Sixth.Add(new Scroll
     {
         Name   = "Wizard Lock",
         Level  = 6,
         Incant = "build a Wizard Lock",
         Type   = SpellType.EForce
     });
     Sixth.Add(new Scroll(6, SpellFlavor.Stone));
     Sixth.Add(new Scroll(6, SpellFlavor.Lighting));
     Sixth.Add(new Scroll(6, SpellFlavor.Ice));
     Sixth.Add(new Scroll(6, SpellFlavor.Flame));
     Seventh.Add(new Scroll
     {
         Name   = "Charm",
         Level  = 7,
         Incant = "be Charmed",
         Type   = SpellType.Commands
     });
     Seventh.Add(new Scroll
     {
         Name   = "Confine",
         Level  = 7,
         Incant = "Confine you",
         Type   = SpellType.Binding
     });
     Seventh.Add(new Scroll(7, SpellFlavor.Stone));
     Seventh.Add(new Scroll(7, SpellFlavor.Lighting));
     Seventh.Add(new Scroll(7, SpellFlavor.Ice));
     Seventh.Add(new Scroll(7, SpellFlavor.Flame));
     Eigth.Add(new Scroll
     {
         Name   = "Dispel",
         Level  = 8,
         Incant = "to Dispel",
         Type   = SpellType.Protection
     });
     Eigth.Add(new Scroll
     {
         Name   = "Reflect Magic",
         Level  = 8,
         Incant = "a Reflect Magic",
         Type   = SpellType.Protection
     });
     Eigth.Add(new Scroll
     {
         Name   = "Stun Limb",
         Level  = 8,
         Incant = "Stun your <limb>",
         Type   = SpellType.EForce
     });
     Eigth.Add(new Scroll(8, SpellFlavor.Stone));
     Eigth.Add(new Scroll(8, SpellFlavor.Lighting));
     Eigth.Add(new Scroll(8, SpellFlavor.Ice));
     Eigth.Add(new Scroll(8, SpellFlavor.Flame));
     Ninth.Add(new Scroll
     {
         Name   = "Circle of Power",
         Level  = 9,
         Incant = "build a Circle of Power",
         Type   = SpellType.EForce
     });
     Ninth.Add(new Scroll
     {
         Name   = "Magic Storm",
         Level  = 9,
         Incant = "Magic Storm",
         Type   = SpellType.Evocation
     });
     Ninth.Add(new Scroll
     {
         Name   = "Prison",
         Level  = 9,
         Incant = "build a Prison",
         Type   = SpellType.EForce
     });
     Ninth.Add(new Scroll
     {
         Name   = "Ward",
         Level  = 9,
         Incant = "build a Ward",
         Type   = SpellType.EForce
     });
     Ninth.Add(new Scroll(9, SpellFlavor.Stone));
     Ninth.Add(new Scroll(9, SpellFlavor.Lighting));
     Ninth.Add(new Scroll(9, SpellFlavor.Ice));
     Ninth.Add(new Scroll(9, SpellFlavor.Flame));
 }