Ejemplo n.º 1
0
    /// <summary>
    /// ステージパネルクリック時
    /// </summary>
    private void OnClickStagePanel(SingleStagePanel stagePanel)
    {
        SoundManager.Instance.PlaySe(SeName.YES);

        if (stagePanel.isStory)
        {
            //TODO: ストーリーステージの場合の処理
            return;
        }

        //ダイアログ開く
        SingleStageChallengeConfirmDialogContent.Open(
            this.confirmDialogContent,
            stagePanel.master,
            (Rank)stagePanel.server.clearRank,
            (stageId) =>
        {
            //シングルバトルへ
            latestStageId = stageId;
            SceneChanger.ChangeSceneAsync("SingleBattle", new ToBattleSceneDataPack {
                stageId = stageId
            });
        });
    }
    /// <summary>
    /// 開く
    /// </summary>
    public static void Open(
        SingleStageChallengeConfirmDialogContent prefab,
        Master.SingleStageData stageData,
        Rank rank,
        Action <uint> onStageStart)
    {
        bool isCleared = rank > Rank.None;

        //報酬リスト
        List <RewardData> rewards = new List <RewardData>();

        //このステージで入手可能な報酬一覧
        var lotDatas = Masters.SingleStageRewardDB
                       .GetList()
                       .Where(x => x.groupId == stageData.rewardGroupId)
                       .SelectMany(x1 => Masters.SingleStageRewardLotDB.GetList().FindAll(x2 => x2.lotGroupId == x1.lotGroupId))
                       .ToArray();

        foreach (var data in lotDatas)
        {
            if (!rewards.Exists(x => x.itemType == data.itemType && x.itemId == data.itemId))
            {
                rewards.Add(new RewardData {
                    itemType = data.itemType, itemId = data.itemId, itemNum = data.itemNum
                });
            }
        }

        //初回報酬
        var firstReward = Masters.SingleStageFirstRewardDB
                          .GetList()
                          .Where(x => x.groupId == stageData.rewardFirstGroupId)
                          .Select(x => new RewardData {
            itemType = x.itemType, itemId = x.itemId, itemNum = x.amount, isFirstReward = true
        });

        if (isCleared)
        {
            //初回報酬入手済みなら末尾に追加
            rewards.AddRange(firstReward);
        }
        else
        {
            //初回報酬未入手なら先頭に追加
            rewards.InsertRange(0, firstReward);
        }

        //ローダー準備
        var loader = new AssetListLoader(rewards
                                         .Select(x => CommonIconUtility.GetItemInfo(x.itemType, x.itemId))
                                         .Where(x => !x.IsCommonSprite())
                                         .Select(x => new AssetLoader <Sprite>(x.GetSpritePath())));

        //ロード中はタッチブロック
        SharedUI.Instance.DisableTouch();

        //ロード
        loader.Load(() =>
        {
            //タッチブロック解除
            SharedUI.Instance.EnableTouch();

            //ダイアログ開く
            var dialog  = SharedUI.Instance.ShowSimpleDialog();
            var content = dialog.AddContent(prefab);
            content.Set(dialog, stageData, rank, rewards, loader, onStageStart);
        });
    }