Ejemplo n.º 1
0
 /// <summary>
 /// 清空缓冲区
 /// </summary>
 public void Clear()
 {
     ActorTypeComponents.Clear();
     TypeComponents.Clear();
     IdComponents.Clear();
     SingleComponents.Clear();
 }
Ejemplo n.º 2
0
        /// <summary>
        /// 获取一个SingleCase组件,不允许获取非SingleCase
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <exception cref="ComponentException">非SingleCase类型组件异常。</exception>
        /// <returns>返回一个单例(SigleCase)组件实体</returns>
        public T GetComponent <T>() where T : BaseComponent
        {
            var type     = typeof(T);
            var isSingle = ObjectStorage.IsSingleType(type);

            if (!isSingle)
            {
                return(null);
            }

            if (!SingleComponents.TryGetValue(type, out BaseComponent component))
            {
                return(null);
            }

            return((T)component);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 添加一个组件。
        /// </summary>
        /// <typeparam name="T">组件类型。</typeparam>
        /// <param name="component">组件实体。</param>
        /// <returns>新增成功返回true,失败返回false,如果返回false表示池中已经存在该组件。</returns>
        public bool AddComponent(BaseComponent component)
        {
            var type     = component.GetType();
            var isSingle = ObjectStorage.IsSingleType(type);
            var isNew    = false;

            if (isSingle)
            {
                isNew = !SingleComponents.ContainsKey(type);
                if (isNew)
                {
                    SingleComponents[type] = component;
                }
            }
            else
            {
                isNew = !IdComponents.ContainsKey(component.Id);
                if (isNew)
                {
                    IdComponents[component.Id] = component;
                    if (!TypeComponents.TryGetValue(type, out HashSet <BaseComponent> components))
                    {
                        components           = new HashSet <BaseComponent>();
                        TypeComponents[type] = components;
                    }
                    components.Add(component);
                }
            }

            if (isNew)
            {
                Game.Event.Add(component);
            }

            return(isNew);
        }