Ejemplo n.º 1
0
 void SetServerBtnStatus(SingleButtonCallBack serverBtn, bool isSelect, ServerStatus serverStatus)
 {
     serverBtn.BackgroundSprite.gameObject.SetActive(isSelect);
     serverBtn.SetButtonBackground((int)serverStatus);
     serverBtn.textLabel.color = serverStatus == ServerStatus.Maintain ? Color.gray : Color.white;
     serverBtn.spriteSwithList.ApplyAllItem(P => P.ChangeSprite(serverStatus == ServerStatus.Maintain?2:1));
 }
Ejemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     collider        = gameObject.AddComponent <BoxCollider>();
     collider.size   = new Vector3(110, 110, 1);
     collider.center = new Vector3(0, 0, -2);
     buttonCallback  = gameObject.AddComponent <SingleButtonCallBack>();
     buttonCallback.SetCallBackFuntion(OnItemClick);
 }
Ejemplo n.º 3
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    public void Init(SEquipInfo data)
    {
        if (ItemBtn == null)
        {
            ItemBtn = gameObject.AddComponent <SingleButtonCallBack>();
            if (GetComponent <BoxCollider>() == null)
            {
                BoxCollider colldider = gameObject.AddComponent <BoxCollider>();
                colldider.size = new Vector3(100, 100, 0);
            }
        }
        ItemBtn.SetCallBackFuntion(OnbtnClick);
        currentDataID = (int)data.dwGoodsID;
        GoodsIconPoint.ClearChild();
        if (data.byStrengLevel > 0)
        {
            EqLevel.SetActive(true);
            EqLevelLable.SetText(data.byStrengLevel);
        }
        else
        {
            EqLevel.SetActive(false);
        }
        if (data.byStartLevel > 0)
        {
            StarIcon.gameObject.SetActive(true);
            StarIcon.ChangeSprite((data.byStartLevel - 1) / 10 + 1);
        }
        else
        {
            StarIcon.gameObject.SetActive(false);
        }
        ItemData itemdata = null;

        itemdata = ItemDataManager.Instance.GetItemData((int)data.dwGoodsID);


        if (itemdata != null)
        {
            NormalBg.ChangeSprite(itemdata._ColorLevel + 1);
            GameObject obj = CreatObjectToNGUI.InstantiateObj(itemdata._picPrefab, GoodsIconPoint);
            if (Background)
            {
                Background.SetActive(false);
            }
            // obj.name=data.dwGoodsID+"w";
        }
        else
        {
            if (Background)
            {
                Background.SetActive(true);
            }
            EqLevel.SetActive(false);
            StarIcon.gameObject.SetActive(false);
            NormalBg.ChangeSprite(5);
        }
    }
Ejemplo n.º 4
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        void SetBtnActive(SingleButtonCallBack btn, bool flag)
        {
            btn.SetImageButtonComponentActive(flag);
            btn.SetButtonColliderActive(flag);
            Color enableColor  = new Color(1, 1, 1, 1);
            Color disableColor = new Color(1, 1, 1, 0.3f);

            btn.spriteSwith.target.color = flag?enableColor:disableColor;
        }
Ejemplo n.º 5
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 void Awake()
 {
     m_callBackComponent = GetComponent <SingleButtonCallBack>();
     m_taskTypeIcon      = m_callBackComponent.spriteSwithList[0]; //获得任务类型的Sprite切换器
     m_taskBg            = m_callBackComponent.spriteSwithList[1];
     m_callBackComponent.SetCallBackFuntion((obj) =>
     {
         ItemSelected();
     });
 }
Ejemplo n.º 6
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 void Init()
 {
     if (isRead)
     {
         return;
     }
     isRead = true;
     btnBuy = btnBuyObj.GetComponent <SingleButtonCallBack>();
     btnBuy.SetCallBackFuntion(OnClickBuyEvent);
 }
Ejemplo n.º 7
0
    /// <summary>
    /// 解锁新武学的时候添加一个武学图标
    /// </summary>
    /// <param name="lineIndex">Line index.</param>
    /// <param name="index">Index.</param>
    /// <param name="parent">Parent.</param>
    public void AddItem(int lineIndex, int index, MartialItemListPanel_V2 parent)
    {
        MyParent = parent;
        GameObject           item        = NGUITools.AddChild(MartialItemPoint[index].gameObject, MartialItemPrefab);
        MartialItem          martialItem = item.GetComponent <MartialItem>();
        SingleButtonCallBack btnCB       = item.GetComponent <SingleButtonCallBack>();

        btnCB.SetCallBackFuntion(OnSelectItemCallback, ParentItemListPanel.MyMartialDataList[lineIndex * 4 + index].dwWuXueID);
        martialItem.Init(ParentItemListPanel.MyMartialDataList[lineIndex * 4 + index], ParentItemListPanel.ThisParent.GetComponent <QinglongMartialPanel>().OnItemClick);
        CurrentShowList.Add(martialItem);
    }
Ejemplo n.º 8
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        void ShowCostTipsAndJoin()
        {
            int costNumber            = int.Parse(LocalEctypeData.lCostEnergy);
            SingleButtonCallBack Tips = CreatObjectToNGUI.InstantiateObj(CostLabelPreafab, GoButton.transform).GetComponent <SingleButtonCallBack>();
            Vector3 fromPoint         = new Vector3(0, 50, -30);
            Vector3 toPoint           = new Vector3(0, 0, -30);

            TweenPosition.Begin(Tips.gameObject, 0.5f, fromPoint, toPoint, SendGoBattleToServer);
            TweenAlpha.Begin(Tips.gameObject, 0.5f, 1, 0, null);
            Tips.SetButtonBackground(LocalEctypeData.lCostType);
            Tips.SetButtonText(string.Format("-{0}", costNumber));
        }
Ejemplo n.º 9
0
    void Awake()
    {
        CallBackBtn = GetComponentInChildren <SingleButtonCallBack>();

        CallBackBtn.SetCallBackFuntion((obj) =>
        {
            if (CallBackAct != null)
            {
                CallBackAct(this);
            }
        });
    }
Ejemplo n.º 10
0
        /// <summary>
        /// 在按钮上方显示花费tips
        /// </summary>
        void ShowCostLabelInButton()
        {
            if (IsShowCostLabel)
            {
                return;
            }
            EctypeContainerData SelectContainerData = OnSelectEctypeCard.ectypeContainerData;
            bool isShowCostType  = true;
            int  localCostNumber = int.Parse(OnSelectEctypeCard.ectypeContainerData.lCostEnergy);
            int  costNumber      = 0;

            switch (SelectContainerData.lCostType)
            {
            case 1:
                costNumber     = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_CURRENCY_ACTIVELIFE;
                isShowCostType = costNumber > 0 && localCostNumber > 0;
                break;

            case 2:
                costNumber     = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_BINDPAY;
                isShowCostType = costNumber > 0 && localCostNumber > 0;
                break;

            case 3:
                costNumber     = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_HOLDMONEY;
                isShowCostType = costNumber > 0 && localCostNumber > 0;
                break;

            default:
                break;
            }
            if (isShowCostType)
            {
                SingleButtonCallBack Tips = CreatObjectToNGUI.InstantiateObj(CostLabelPreafab, BtnGo.transform).GetComponent <SingleButtonCallBack>();
                Vector3 fromPoint         = new Vector3(0, 50, -30);
                Vector3 toPoint           = new Vector3(0, 0, -30);
                TweenPosition.Begin(Tips.gameObject, 0.5f, fromPoint, toPoint, null);
                TweenAlpha.Begin(Tips.gameObject, 0.5f, 1, 0, null);
                Tips.SetButtonBackground(OnSelectEctypeCard.ectypeContainerData.lCostType);
                Tips.SetButtonText(string.Format("-{0}", costNumber > localCostNumber?localCostNumber:costNumber));
            }
            //else
            //{
            //    SendGoBattleToServer(null);
            //}
            DoForTime.DoFunForTime(1.5f, SendGoBattleToServer, null);
            SoundManager.Instance.PlaySoundEffect("Sound_Button_Fight");
            StartCoroutine(SetShowCostLabelFalseForTime(1.5f));
            LoadingUI.Instance.Show();
        }
Ejemplo n.º 11
0
        IEnumerator ShowAddAtkAnim(int addNumber)
        {
            yield return(null);

            SingleButtonCallBack creatTitle = CreatObjectToNGUI.InstantiateObj(AddAtkNumberTitle, AtkLabel.transform.parent).GetComponent <SingleButtonCallBack>();

            creatTitle.SetButtonText(string.Format("+{0}", addNumber.ToString()));
            Vector3 toPosition   = AtkLabel.transform.localPosition;
            Vector3 fromPosition = toPosition;

            fromPosition += new Vector3(0, 0, -10);
            toPosition   += new Vector3(0, 50, -10);
            TweenPosition.Begin(creatTitle.gameObject, 0.5f, fromPosition, toPosition, DestroyObj);
            TweenAlpha.Begin(creatTitle.gameObject, 0.5f, 1, 0, null);
        }
Ejemplo n.º 12
0
        public void ShowCostTips(long costMoney)
        {
            if (!IsShow)
            {
                return;
            }
            SingleButtonCallBack Tips = CreatObjectToNGUI.InstantiateObj(CostTipsPrefab, BuyBtn.transform).GetComponent <SingleButtonCallBack>();
            Vector3 fromPoint         = new Vector3(0, 50, -30);
            Vector3 toPoint           = new Vector3(0, 0, -30);

            TweenPosition.Begin(Tips.gameObject, 0.5f, fromPoint, toPoint, null);
            TweenAlpha.Begin(Tips.gameObject, 0.5f, 1, 0, DestroyObj);
            Tips.SetButtonBackground(this.SelectGoods.sMsgTradeOpenShopGoodsInfo_SC.bType);
            Tips.SetButtonText(string.Format("-{0}", costMoney));
        }
Ejemplo n.º 13
0
 void Awake()
 {
     m_maskWithCollider = CreatObjectToNGUI.InstantiateObj(GuidePicPanel, this.transform).GetComponent <SingleButtonCallBack>();
     m_maskWithCollider.SetCallBackFuntion((obj) =>
     {
         if (m_guidePic != null)
         {
             Destroy(m_guidePic);
         }
         m_picIndex++;
         StartPicStep(m_stepItem);
     });
     m_maskWithCollider.SetButtonColliderActive(false);
     RegisterEventHandler();
 }
Ejemplo n.º 14
0
        void UpdateStatus()
        {
            if (IsLock)
            {
                PackLockCallBack = CreatObjectToNGUI.InstantiateObj(PackLockPrefab, transform).GetComponent <SingleButtonCallBack>();
                PackLockCallBack.transform.localScale    = new Vector3(1.05f, 0.85f, 1);
                PackLockCallBack.transform.localPosition = Vector3.zero;
                PackLockCallBack.SetCallBackFuntion(OnLockBtnClick);
                // 计算解锁的格数
                int UnlockBox = (ContainerInfomanager.Instance.GetContainerClientContsext(2).wMaxSize / 4) - 4;
                int tackGold  = GetActiveEnergyHaveGold(UnlockBox);
                PackLockCallBack.SetButtonText(tackGold.ToString());

                // 引导注入代码
                PackLockCallBack.gameObject.RegisterBtnMappingId(UIType.Package, BtnMapId_Sub.Package_PackUnLock);
            }
            else
            {
                List <ItemFielInfo> allPackItemList = MyParent.MyPackItemList;
                for (int i = MyIndex * 4, iMax = (MyIndex + 1) * 4; i < iMax; i++)
                {
                    //ItemFielInfo currentItemFile = allPackItemList.FirstOrDefault(P=>P.sSyncContainerGoods_SC.nPlace == i);//按后台位置排序
                    ItemFielInfo   currentItemFile = allPackItemList.Count > i? allPackItemList[i]: null;
                    ItemFielInfo   bestItem        = null;
                    EquiptSlotType myItemType      = EquiptSlotType.Null;
                    if (currentItemFile != null)
                    {
                        myItemType = getEquiptType(currentItemFile);
                    }
                    MyParent.BestItemList.TryGetValue(myItemType, out bestItem);
                    bool isBestItem = bestItem != null && bestItem == currentItemFile;
                    SinglePackItemSlot newItemSlot = CreatObjectToNGUI.InstantiateObj(SinglePackItemPrefab, transform).GetComponent <SinglePackItemSlot>();
                    newItemSlot.gameObject.transform.localScale = new  Vector3(0.85f, 0.85f, 1);
                    newItemSlot.transform.localPosition         = new Vector3(-136 + 90 * (i - MyIndex * 4), 0, 0);
                    newItemSlot.Init(currentItemFile, isBestItem, SinglePackItemSlot.ItemStatus.PackItem, MyParent.MyParent.OnItemClick);
                    m_SingleItemList.Add(newItemSlot);

                    //引导注入
                    if (currentItemFile != null)
                    {
                        newItemSlot.gameObject.RegisterBtnMappingId(currentItemFile.LocalItemData._goodID, UIType.Package, BtnMapId_Sub.Package_Cell
                                                                    , m_dragAmountSlerpAct, m_dragAmount);
                    }
                }
            }
        }
Ejemplo n.º 15
0
 void InitData()
 {
     for (int i = 1; i <= 7; i++)
     {
         Transform  tran  = weekContent.transform.Find(weekStr + i);
         GameObject goods = NGUITools.AddChild(tran.gameObject, weekDayPrefab);
         weekList.Add(goods.gameObject.GetComponent <SignWeekInfo>());
     }
     weekDayPrefab.SetActive(false);
     ConfigDataUpdate(signConfigDataBase);
     for (int j = 0; j < 3; j++)
     {
         rewardList.Add(proReward.transform.Find("Item" + j).GetComponent <SignFruitReward> ());
         SingleButtonCallBack btnCB = rewardList[j].gameObject.GetComponent <SingleButtonCallBack>();               //.SetCallBackFuntion();;
         btnCB.ButtonCallBackInfo = j;
         btnCB.SetCallBackFuntion(OnClickProgressBtn);
     }
 }
Ejemplo n.º 16
0
 /// <summary>
 /// 显示初始化
 /// </summary>
 /// <param name="lineIndex">Line index.</param>
 /// <param name="perLineCount">Per line count.</param>
 /// <param name="parent">Parent.</param>
 public void Init(int lineIndex, int perLineCount, MartialItemListPanel_V2 parent)
 {
     MyParent            = parent;
     ParentItemListPanel = parent.GetComponent <MartialItemListPanel_V2>();
     //LineIndex = lineIndex;
     for (int i = 0; i < perLineCount; i++)
     {
         GameObject           item        = NGUITools.AddChild(MartialItemPoint[i].gameObject, MartialItemPrefab);
         MartialItem          martialItem = item.GetComponent <MartialItem>();
         SingleButtonCallBack btnCB       = item.GetComponent <SingleButtonCallBack>();
         btnCB.SetCallBackFuntion(OnSelectItemCallback, parent.MyMartialDataList[lineIndex * 4 + i].dwWuXueID);
         martialItem.Init(parent.MyMartialDataList[lineIndex * 4 + i], parent.ThisParent.GetComponent <QinglongMartialPanel>().OnItemClick);
         CurrentShowList.Add(martialItem);
         if (lineIndex * 4 + i == 0)
         {
             ParentItemListPanel.ThisParent.GetComponent <QinglongMartialPanel>().OnItemClick(martialItem.MartialID);
         }
     }
 }
Ejemplo n.º 17
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        void Init()
        {
            if (isRead)
            {
                return;
            }
            isRead = true;
            skillItemPrefab.SetActive(true);
            int Count = SkillModel.Instance.skillMap [curTreeID].Count;

            for (int i = 0; i < Count; i++)
            {
                int                  index       = (i == 0?0:(Count == 2?2:i));
                Transform            parentPoint = parentPointList[index].transform;
                GameObject           item        = NGUITools.AddChild(parentPoint.gameObject, skillItemPrefab);//CreatObjectToNGUI.InstantiateObj(skillItemPrefab,parentPoint);
                SkillUpgradeIconItem scrItem     = item.GetComponent <SkillUpgradeIconItem>();
                SingleButtonCallBack btnCB       = item.GetComponent <SingleButtonCallBack>();
                btnCB.SetCallBackFuntion(OnClickSkillItemEvent, i);
                btnCB.gameObject.RegisterBtnMappingId(SkillModel.Instance.skillMap [curTreeID][i], UIType.Skill, BtnMapId_Sub.Skill_UpgrdeListItem);
                skillList.Add(scrItem);
            }
            skillItemPrefab.SetActive(false);
            swithBg.ChangeSprite((curTreeID % 2) == 0?2:1);
        }
Ejemplo n.º 18
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 void RecoverButton(SingleButtonCallBack button)
 {
     button.SetImageButtonComponentActive(true);
     button.SetTextColor(Color.white);
     button.SetButtonBackground(1);
 }
Ejemplo n.º 19
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 void SetButtonActive(SingleButtonCallBack button, bool Flag)
 {
     button.BackgroundSprite.alpha = Flag ? 1 : 0.5f;
     button.collider.enabled       = Flag;
 }
Ejemplo n.º 20
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 void SetButtonActive(SingleButtonCallBack button, bool Flag)
 {
     button.SetImageButtonComponentActive(Flag);
     button.SetButtonBackground(Flag?1:2);
     button.collider.enabled = Flag;
 }
Ejemplo n.º 21
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        void ShowVipAddExpEffect(object obj)
        {
            SingleButtonCallBack vipGetExpTips = VipExpEffectPoint.InstantiateNGUIObj(VipExpTipsPrefab).GetComponent <SingleButtonCallBack>();

            vipGetExpTips.SetButtonText(string.Format(LanguageTextManager.GetString("IDS_I21_8"), PlayerDataManager.Instance.GetEctypeExpBonus()));
        }
Ejemplo n.º 22
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 void GrayButton(SingleButtonCallBack button)
 {
     button.SetImageButtonComponentActive(false);
     button.SetTextColor(Color.gray);
     button.SetButtonBackground(2);
 }
Ejemplo n.º 23
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 void Awake()
 {
     m_callBack = GetComponent <SingleButtonCallBack>();
 }