void Update() { _animator.SetInteger("playBackState", (int)_simulationController.GetCurrentMode()); _animator.SetBool("isFast", _simulationController.IsFastPlayBack()); }
void Update() { _animator.SetInteger("playBackState", (int)_simulationController.GetCurrentMode()); _animator.SetBool("isFast", _simulationController.IsFastPlayBack()); }