public void BeginSimulation() { m_simulationState = new SimulatedState(); m_simulationState.position = currentPosition; m_simulationState.velocity = m_initialVelocity; // Debug.Log($"BeginSimulation: initial velocity is {m_initialVelocity}, time scale {m_simulationManager.timeScale}"); }
public void EndSimulation() { // Debug.Log("EndSimulation"); m_simulationState = null; }