Ejemplo n.º 1
0
    void Start()
    {
        //Create simulation scene
        Scene theScene = SceneManager.CreateScene(
            "PhysicsSimulation",
            new CreateSceneParameters(LocalPhysicsMode.Physics2D)
            );

        _physicsScene = theScene.GetPhysicsScene2D();

        //Create object that will be simulated
        _objectToSimulte = GameObject.Instantiate(ObjectToSimulatePrefab);
        SceneManager.MoveGameObjectToScene(_objectToSimulte, theScene);

        //Perform starting simulation
        SimulatedObjectLogic theSimulatedObjectLogic =
            _objectToSimulte.GetComponent <SimulatedObjectLogic>();

        theSimulatedObjectLogic.launch(new Vector2(200.0f, 500.0f));
        for (int theStepIndex = 0; theStepIndex < 50; ++theStepIndex)
        {
            theSimulatedObjectLogic.draw();

            theSimulatedObjectLogic.simulateStep();
            _physicsScene.Simulate(0.02f);
        }
    }
Ejemplo n.º 2
0
    private void FixedUpdate()
    {
        //Simulate next steps in main scene FixedUpdate
        SimulatedObjectLogic theSimulatedObjectLogic =
            _objectToSimulte.GetComponent <SimulatedObjectLogic>();

        theSimulatedObjectLogic.draw();

        theSimulatedObjectLogic.simulateStep();
        _physicsScene.Simulate(0.02f);
    }