Ejemplo n.º 1
0
 public override void SelectMenu(MouseState mouseState, MouseState oldState)
 {
     for (int i = 0; i < selected.Length; i++)
     {
         selected[i] = false;
     }
     if (isShowing)
     {
         if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Single Player"), Game.Height / 3, "Single Player"))
         {
             selected[0] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Multiplayer"), Game.Height / 3 + 35, "Multiplayer"))
         {
             selected[1] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Options"), Game.Height / 3 + 70, "Options"))
         {
             selected[2] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Credits"), Game.Height / 3 + 105, "Credits"))
         {
             selected[3] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Exit"), Game.Height / 3 + 140, "Exit"))
         {
             selected[4] = true;
         }
     }
 }
Ejemplo n.º 2
0
 public void ExitGame(MouseState mouseState, MouseState oldState, Game game)
 {
     if (isShowing)
     {
         if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Exit"), Game.Height / 3 + 140, "Exit"))
         {
             if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
             {
                 game.Exit();
             }
         }
     }
 }
Ejemplo n.º 3
0
 public override void SelectMenu(MouseState mouseState, MouseState oldState)
 {
     for (int i = 0; i < selected.Length; i++)
     {
         selected[i] = false;
     }
     if (isShowing)
     {
         if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Video"), Game.Height / 3, "Video"))
         {
             selected[0] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Audio"), Game.Height / 3 + 35, "Audio"))
         {
             selected[1] = true;
         }
         else if (Simplify.MouseSelect(font, mouseState, Simplify.GetCenterText(font, "Exit"), Game.Height / 3 + 70, "Exit"))
         {
             selected[2] = true;
         }
     }
 }
Ejemplo n.º 4
0
 public void SelectMenu(MouseState mouseState, MouseState oldState)
 {
     for (int i = 0; i < selected.Length; i++)
     {
         selected[i] = false;
     }
     if (Simplify.MouseSelect(chatFont, mouseState, Simplify.GetCenterText(chatFont, "Talk"), 20, "Talk"))
     {
         selected[0] = true;
         if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
         {
             PlayState.Player.MerchantChatting = false;
             PlayState.Player.AddChatLine("For just a cup of coffee a day, you can experience some of my finest weapons.");
             PlayState.Player.Chat();
         }
     }
     else if (Simplify.MouseSelect(chatFont, mouseState, Simplify.GetCenterText(chatFont, "Buy/Sell"), 40, "Buy/Sell"))
     {
         selected[1] = true;
         if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
         {
             PlayState.Player.MerchantChatting = false;
             PlayState.Player.Chat();
             isTrading = true;
         }
     }
     else if (Simplify.MouseSelect(chatFont, mouseState, Simplify.GetCenterText(chatFont, "Close"), 60, "Close"))
     {
         selected[2] = true;
         if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
         {
             PlayState.Player.MerchantChatting = false;
             PlayState.Player.Chat();
         }
     }
 }