private void DoPackSpritesFolder()
        {
            GUILayout.BeginVertical(SubGroupStyleName);

            ShowTitle("指定文件夹Pack Sprite");

            CreateDropTextField("Sprites文件夹:", ref mInputPath);

            string[] tSpriteAssets = AssetDatabase.FindAssets("t:Sprite", new string[] { mInputPath });
            if (tSpriteAssets != null &&
                tSpriteAssets.Length > 0)
            {
                int    tCnt     = tSpriteAssets.Length;
                string btnLabel = string.Format("==Pack {0} Sprites==", tCnt);
                if (GUILayout.Button(btnLabel))
                {
                    if (string.IsNullOrEmpty(mOutputPath))
                    {
                        ShowNotification(new GUIContent("请指定输出路径"));
                        return;
                    }

                    if (string.IsNullOrEmpty(mPackName))
                    {
                        ShowNotification(new GUIContent("请指定输出文件的名字"));
                        return;
                    }

                    Sprite[] tSprites = new Sprite[tCnt];
                    int      i        = 0;
                    foreach (string guid in tSpriteAssets)
                    {
                        string path = AssetDatabase.GUIDToAssetPath(guid);
                        foreach (Object asset in AssetDatabase.LoadAllAssetsAtPath(path))
                        {
                            Sprite sprite = asset as Sprite;
                            if (sprite != null)
                            {
                                tSprites[i++] = sprite;
                            }
                        }
                    }

                    SimplePacker.Pack(tSprites, (int)mWidthType, (int)mHeightType, out mPackTextureAttrSet);
                    WriteResult(mOutputPath, mPackName, mPackTextureFormat, ref mPackTextureAttrSet);

                    AssetDatabase.SaveAssets();
                    AssetDatabase.Refresh();

                    //显示引用的图片
                    if (mPackTextureAttrSet != null)
                    {
                        mPackTexture = mPackTextureAttrSet.packTexture;
                    }
                }
            }

            GUILayout.EndVertical();
        }
        private void DoPackSprites()
        {
            GUILayout.BeginVertical(SubGroupStyleName);

            ShowTitle("指定Pack Sprite");

            CreateIntField("Sprite数目:", ref mSpriteCount);
            if (mSpriteCount <= 0)
            {
                mRawSprites = null;
            }
            else
            {
                if (mRawSprites == null || mRawSprites.Length != mSpriteCount)
                {
                    Sprite[] tSprites = new Sprite[mSpriteCount];
                    for (int i = 0; i < mSpriteCount && mRawSprites != null && i < mRawSprites.Length; ++i)
                    {
                        tSprites[i] = mRawSprites[i];
                    }
                    mRawSprites = tSprites;
                }
            }

            for (int i = 0; i < mSpriteCount; ++i)
            {
                GUILayout.BeginHorizontal(SubGroupStyleName);

                CreateSpriteField("Sprite:", ref mRawSprites[i]);

                GUILayout.EndHorizontal();
            }

            string btnLabel = string.Format("==Pack {0} Sprites==", mSpriteCount);

            if (GUILayout.Button(btnLabel) && mSpriteCount > 0)
            {
                if (string.IsNullOrEmpty(mOutputPath))
                {
                    ShowNotification(new GUIContent("请指定输出路径"));
                    return;
                }

                if (string.IsNullOrEmpty(mPackName))
                {
                    ShowNotification(new GUIContent("请指定输出文件的名字"));
                    return;
                }

                SimplePacker.Pack(mRawSprites, (int)mWidthType, (int)mHeightType, out mPackTextureAttrSet);
                WriteResult(mOutputPath, mPackName, mPackTextureFormat, ref mPackTextureAttrSet);

                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();

                //显示引用的图片
                mPackTexture = mPackTextureAttrSet.packTexture;
            }

            GUILayout.EndVertical();
        }