/// <summary>
    /// 実行処理
    /// </summary>
    public override void Execute()
    {
        m_timer += Time.deltaTime;
        if (m_timer >= 3.0)
        {
            m_timer = 0.0f;
            SimpleMove.RoamMoving(obj.gameObject, m_rb, obj.MAX_SPEED);
        }


        if (m_seeControl.IsLook())
        {
            Debug.Log("CHANGE");

            //状態切替
            obj.ChangeState(GUARD_STATE.CHASE);
        }
    }