IEnumerator StartSeq() { blit.Play(2, fadeInCurve); yield return(new WaitForSeconds(1)); boss.Init(); StartCoroutine(ComboReduce()); }
public void ChangeScene(string name) { blit.Play(2, curve); StartCoroutine(Scene(name)); }
IEnumerator StartSeq() { blit.Play(2, fadeInCurve); yield return(new WaitForSeconds(1)); boss.Init(); StartCoroutine(ComboReduce()); }
public void ChangeScene(string name) { blit.Play(2, curve); StartCoroutine(Scene(name)); }