public void ChangeAnimation(AnimationClip cip, string stateName="Default") { if(animation.GetState(stateName) != null) { animation.Stop(stateName); animation.RemoveState(stateName); } animation.AddState(cip, stateName); animation.Play(stateName); }
public void GetStates_ModifyStates_IEnumerator_MoveNext_Throws() { SimpleAnimation animation = Instantiate(); var clip = Resources.Load <AnimationClip>("LinearX"); var clipInstance = Object.Instantiate <AnimationClip>(clip); animation.AddClip(clipInstance, "SingleClip"); IEnumerable <SimpleAnimation.State> states = animation.GetStates(); var it = states.GetEnumerator(); animation.RemoveState("SingleClip"); Assert.Throws <InvalidOperationException>(() => { it.MoveNext(); }); }