Ejemplo n.º 1
0
        public void Aging()
        {
            BotNeeds CurrentNeeds = this.CurrentNeeds;

            // Initially randomize
            foreach (FieldInfo c in CurrentNeeds.GetType().GetFields())
            {
                if (c.FieldType == typeof(float))
                {
                    CurrentNeeds.SetValue(c, CurrentNeeds, MyRandom.Next(100));
                }
            }

            BotNeeds OneMinute = SimTypeSystem.GetObjectType("OnMinuteTimer").GetUsageActual("OnMinuteTimer");

            while (true)
            {
                Actor.ScanNewObjects(2, Actor.SightRange, false);
                CurrentNeeds.AddFrom(OneMinute);
                CurrentNeeds.SetRange(0.0F, 100.0F);
                //SimPosition to = WorldObjects.Master.m_TheSimAvatar;
                //if (to != null)
                //{
                //    Console.WriteLine("Aging: " + this + " " + to.DistanceVectorString(this));
                //}
                Thread.Sleep(60000); ///  one minute

                ///  Debug(CurrentNeeds.ToString());
            }
        }
        public void Aging()
        {
            BotNeeds OneMinute = SimTypeSystem.GetObjectType("OnMinuteTimer").GetUsageActual("OnMinuteTimer");

            while (true)
            {
                Actor.ScanNewObjects(2, Actor.SightRange, false);
                CurrentNeeds.AddFrom(OneMinute);
                CurrentNeeds.SetRange(0.0F, 100.0F);
                //SimPosition to = WorldObjects.Master.m_TheSimAvatar;
                //if (to != null)
                //{
                //    Console.WriteLine("Aging: " + this + " " + to.DistanceVectorString(this));
                //}
                Thread.Sleep(60000); ///  one minute

                ///  Debug(CurrentNeeds.ToString());
            }
        }