Ejemplo n.º 1
0
        /// <inheritdoc/>
        public override void Visit(ConstantBuffer constantBuffer)
        {
            // Flatten the constant buffers
            if (constantBuffer.Members.Count > 0)
            {
                if (GenerateUniformBlocks)
                {
                    if (constantBuffer.Register != null)
                    {
                        var layoutQualifier = constantBuffer.Qualifiers.OfType <LayoutQualifier>().FirstOrDefault();
                        if (layoutQualifier == null)
                        {
                            layoutQualifier            = new SiliconStudio.Shaders.Ast.Glsl.LayoutQualifier();
                            constantBuffer.Qualifiers |= layoutQualifier;
                        }

                        layoutQualifier.Layouts.Insert(0, new LayoutKeyValue("binding", constantBuffer.Register.Register));
                    }
                    Write(constantBuffer.Qualifiers, true);
                    Write("uniform").Write(" ").Write(constantBuffer.Name).WriteSpace().Write("{").WriteLine();
                    Indent();
                    VisitList(constantBuffer.Members);
                }
                else
                {
                    Write("// Begin cbuffer ").Write(constantBuffer.Name).WriteLine();
                    foreach (var member in constantBuffer.Members)
                    {
                        // Prefix each variable with "uniform "
                        if (member is Variable)
                        {
                            Write("uniform");
                            Write(" ");
                        }
                        VisitDynamic(member);
                    }
                }

                if (GenerateUniformBlocks)
                {
                    Outdent();
                    Write("};").WriteLine();
                }
                else
                {
                    Write("// End buffer ").Write(constantBuffer.Name).WriteLine();
                }
            }
        }
Ejemplo n.º 2
0
        /// <inheritdoc/>
        public override void Visit(ConstantBuffer constantBuffer)
        {
            // Flatten the constant buffers
            if (constantBuffer.Members.Count > 0)
            {
                if (GenerateUniformBlocks)
                {
                    if (constantBuffer.Register != null)
                    {
                        var layoutQualifier = constantBuffer.Qualifiers.OfType<LayoutQualifier>().FirstOrDefault();
                        if (layoutQualifier == null)
                        {
                            layoutQualifier = new SiliconStudio.Shaders.Ast.Glsl.LayoutQualifier();
                            constantBuffer.Qualifiers |= layoutQualifier;
                        }

                        layoutQualifier.Layouts.Insert(0, new LayoutKeyValue("binding", constantBuffer.Register.Register));
                    }
                    Write(constantBuffer.Qualifiers, true);
                    Write("uniform").Write(" ").Write(constantBuffer.Name).WriteSpace().Write("{").WriteLine();
                    Indent();
                    VisitList(constantBuffer.Members);
                }
                else
                {
                    Write("// Begin cbuffer ").Write(constantBuffer.Name).WriteLine();
                    foreach (var member in constantBuffer.Members)
                    {
                        // Prefix each variable with "uniform "
                        if (member is Variable)
                        {
                            Write("uniform");
                            Write(" ");
                        }
                        VisitDynamic(member);
                    }
                }

                if (GenerateUniformBlocks)
                {
                    Outdent();
                    Write("};").WriteLine();
                }
                else
                {
                    Write("// End buffer ").Write(constantBuffer.Name).WriteLine();
                }
            }
        }