Ejemplo n.º 1
0
        public async Task <Unit> Handle(ShowSkillDetailCommand command, CancellationToken cancellationToken)
        {
            var playerId = command.PlayerId;
            var skillId  = command.MySkillId;
            var player   = await _playerDomainService.Get(playerId);

            if (player == null)
            {
                return(Unit.Value);
            }

            var playerSkill = await _playerSkillDomainService.Get(skillId);

            if (playerSkill == null)
            {
                return(Unit.Value);
            }

            var skill = await _skillDomainService.Get(playerSkill.SkillId);

            if (skill == null)
            {
                return(Unit.Value);
            }

            var skillModel = _mapper.Map <SkillModel>(skill);

            skillModel.PlayerSkillId = playerSkill.Id;
            skillModel.Level         = playerSkill.Level;
            skillModel.Exp           = playerSkill.Exp;

            await _mudProvider.ShowSkill(playerId, skillModel);

            return(Unit.Value);
        }
Ejemplo n.º 2
0
        public async Task ShowSkillDetail(SkillDetailAction questAction)
        {
            var result = await DoCommand(async() => {
                var playerId = _account.PlayerId;

                var command = new ShowSkillDetailCommand(playerId, questAction.PlayerSkillId);
                await _bus.SendCommand(command);
            });
        }
Ejemplo n.º 3
0
        public async Task <Unit> Handle(ShowSkillDetailCommand command, CancellationToken cancellationToken)
        {
            var playerId = command.PlayerId;
            var skillId  = command.MySkillId;
            var type     = command.Type;


            var player = await _playerDomainService.Get(playerId);

            if (player == null)
            {
                return(Unit.Value);
            }

            if (type == 1)
            {
                var playerSkill = await _playerSkillDomainService.Get(skillId);

                if (playerSkill == null)
                {
                    return(Unit.Value);
                }

                var skill = await _skillDomainService.Get(playerSkill.SkillId);

                if (skill == null)
                {
                    return(Unit.Value);
                }

                var skillModel = _mapper.Map <SkillModel>(skill);
                skillModel.ObjectSkillId = playerSkill.Id;
                skillModel.Level         = playerSkill.Level;
                skillModel.Exp           = playerSkill.Exp;
                skillModel.ObjectType    = 1;
                await _mudProvider.ShowSkill(playerId, skillModel);
            }
            else
            {
                var npcSkill = await _npcSkillDomainService.Get(skillId);

                if (npcSkill == null)
                {
                    return(Unit.Value);
                }

                var skill = await _skillDomainService.Get(npcSkill.SkillId);

                if (skill == null)
                {
                    return(Unit.Value);
                }

                var skillModel = _mapper.Map <SkillModel>(skill);
                skillModel.ObjectSkillId = npcSkill.Id;
                skillModel.Level         = npcSkill.Level;
                skillModel.Exp           = npcSkill.Exp;
                skillModel.ObjectType    = 2;
                await _mudProvider.ShowSkill(playerId, skillModel);
            }

            return(Unit.Value);
        }