async Task <UserChoice> IShowInstructionsAndHistoryController.ShowAndWait(string message) { await ShowInstructionsUi.WaitForContinue(message); //UserChoice choice = UserChoice.Continue; //PromptUserDlg dlg = new PromptUserDlg(); //choice = await dlg.ShowAndWait(message); return(UserChoice.Continue); }
void IShowInstructionsAndHistoryController.ResetScoreHistory() { ShowInstructionsUi.ResetScoreHistory(); }
Task IShowInstructionsAndHistoryController.InsertEndOfHandSummary(PlayerType dealer, int cribScore, List <CardView> list, int nComputerCountingPoint, int nPlayerCountingPoint, int ComputerPointsThisTurn, int PlayerPointsThisTurn, HandsFromServer Hfs) { return(ShowInstructionsUi.InsertEndOfHandSummary(dealer, cribScore, list, nComputerCountingPoint, nPlayerCountingPoint, ComputerPointsThisTurn, PlayerPointsThisTurn, Hfs)); }
Task IShowInstructionsAndHistoryController.Show(bool show, bool closeWithTimer, string message) { return(ShowInstructionsUi.Show(show, closeWithTimer, message)); }
void IShowInstructionsAndHistoryController.InsertScoreSummary(ScoreType scoreType, int playerScore, int computerScore) { ShowInstructionsUi.InsertScoreSummary(scoreType, playerScore, computerScore); }
void IShowInstructionsAndHistoryController.ShowAsync(bool show, bool closeWithTimer, string message) { ShowInstructionsUi.ShowAsync(show, closeWithTimer, message); }
void IShowInstructionsAndHistoryController.SetMessage(string message) { ShowInstructionsUi.SetMessage(message); }