public void Start() { myEnemyMovement = gameObject.GetComponent <EnemyMovement> (); myAnimatorState = gameObject.GetComponent <AnimatorState> (); myShowEnemyStats = gameObject.GetComponent <ShowEnemyStats> (); myEnemyItemDrop = gameObject.GetComponent <EnemyItemDrop> (); myCollider = gameObject.GetComponent <Collider> (); myEnemySFX = gameObject.GetComponent <EnemySFX> (); isAttacking = false; enemiesAlerted = false; alertBitMask = 1 << LayerMask.NameToLayer("Enemy"); }
void Awake() { showEnemyStats = FindObjectOfType <ShowEnemyStats>(); panelDisplayEnemy = showEnemyStats.gameObject; floorManagement = FindObjectOfType <FloorManagement>(); }
private void Awake() { showAGentStats = FindObjectOfType <ShowAGentStats>(); showEnemyStats = FindObjectOfType <ShowEnemyStats>(); }
void Start() { myShowEnemyStats = gameObject.GetComponent <ShowEnemyStats> (); myTurretShoot = gameObject.GetComponent <TurretShoot> (); }