void Awake() { //makes sure that there is only one instence of the player settings. if (ads == null) { DontDestroyOnLoad(gameObject); ads = this; } else if (ads != this) { Destroy(gameObject); } }
public void runLC() { levelComplete.SetActive(true); levelCompleteBg.SetActive(true); game.SetActive(false); gameGui.SetActive(false); if (LevelManager.playMode == "story") { if (LevelManager.currentLevel == 60) { cashAnim.GetComponent <Text> ().text = "Cash Bonus: $12000"; UpdateDbase.addedCash = SelectPlayer.money + 12000; shopBtn.SetActive(false); nextBtn.SetActive(false); StartCoroutine("cashAnimDelay"); StartCoroutine("showShopBtn"); } else if (LevelManager.currentLevel == 120) { cashAnim.GetComponent <Text> ().text = "Cash Bonus: $13000"; UpdateDbase.addedCash = SelectPlayer.money + 13000; shopBtn.SetActive(false); nextBtn.SetActive(false); StartCoroutine("cashAnimDelay"); StartCoroutine("showShopBtn"); } else if (LevelManager.currentLevel == 180) { cashAnim.GetComponent <Text> ().text = "Cash Bonus: $14000"; UpdateDbase.addedCash = SelectPlayer.money + 14000; shopBtn.SetActive(false); nextBtn.SetActive(false); StartCoroutine("cashAnimDelay"); StartCoroutine("showShopBtn"); } else if (LevelManager.currentLevel == 240) { cashAnim.GetComponent <Text> ().text = "Cash Bonus: $15000"; UpdateDbase.addedCash = SelectPlayer.money + 15000; shopBtn.SetActive(false); nextBtn.SetActive(false); StartCoroutine("cashAnimDelay"); StartCoroutine("showShopBtn"); } else { cashAnim.SetActive(false); } PlayerPrefs.SetInt("CurrentLevel" + GameManager.num, LevelManager.currentLevel); Debug.Log("Current Level: " + PlayerPrefs.GetInt("CurrentLevel" + GameManager.num)); } else { cashAnim.SetActive(false); } if (LevelManager.currentLevel == 300) { nextBtn.SetActive(false); } UpdateDbase.updateDatabase(); UpdateDbase.updateScore(); UpdateDbase.updateMoney(); //resetVariables(); if (LevelManager.currentLevel == 1 && LevelManager.playMode == "story") { nextBtn.SetActive(false); } // Adsorb Ads if (PlayerPrefs.GetInt("CurrentLevel" + GameManager.num) % 3 != 0) { rewardScore = SelectPlayer.score + 100; rewardMoney = SelectPlayer.money + 50; if (!Version.noAds) { AdsorbAds.ShowSuccessAd(null, null); } } ShowAds.InterstitialAd(); }