private void ShowIn3D_Click(object sender, RoutedEventArgs e) { File.Copy(Path.Combine("Common", "box.3DS"), Path.Combine(textures.First().Path, "box.3DS"), true); File.Copy(Path.Combine("Common", "sphere.3DS"), Path.Combine(textures.First().Path, "sphere.3DS"), true); File.Copy(Path.Combine("Common", "tube.3DS"), Path.Combine(textures.First().Path, "tube.3DS"), true); File.Copy(Path.Combine("Common", "teapot.3DS"), Path.Combine(textures.First().Path, "teapot.3DS"), true); Show3D ddd = new Show3D(textures.First().Path); ddd.Show(); }
/// <summary> /// 添加或者删除已知键 /// </summary> /// <param name="pKey"></param> /// <param name="pContent"></param> public void AddToCurrentData(int pKey, string pContent, ref bool pChecked) { switch (UserChoose) { case PlayState.Introduce: if (EnterpriseIntroduce.ContainsKey(pKey)) { EnterpriseIntroduce.Remove(pKey); pChecked = false; } else { EnterpriseIntroduce.Add(pKey, pContent); pChecked = true; } break; case PlayState.Publicity: if (PublicityBooks.ContainsKey(pKey)) { PublicityBooks.Remove(pKey); pChecked = false; } else { PublicityBooks.Add(pKey, pContent); pChecked = true; } break; case PlayState.Show3D: if (Show3D.ContainsKey(pKey)) { Show3D.Remove(pKey); pChecked = false; } else { Show3D.Add(pKey, pContent); pChecked = true; } break; default: break; } }