void onClickChangeShop(GameObject go) { GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.m_BtnMusic); for (byte i = 0; i < m_ShopWndBtns.Length; ++i) { if (i == (byte)Shop_Type.Shop_Submarine || i == (byte)Shop_Type.Shop_Launcher) { continue; } if (ServerSetting.ShowExchange == false && i == (byte)Shop_Type.Shop_Material) { continue; } if (go == m_ShopWndBtns[i]) { m_ShopWndBtnsCheckBg[i].SetActive(true); m_ShopWndBtns[i].SetActive(false); m_ShopWndObj[i].SetActive(true); m_ShopType = (Shop_Type)i; } else { m_ShopWndBtnsCheckBg[i].SetActive(false); m_ShopWndBtns[i].SetActive(true); m_ShopWndObj[i].SetActive(false); } } ChangeShopWndUI(); }
public void ShowShopWndUI(Shop_Type type) { if (m_BaseWndObject != null) { return; } Init(); SetUIStatue(type); WndManager.Instance.Push(m_BaseWndObject); }
void SetUIStatue(Shop_Type tType) { m_ShopType = tType; ChangeTopBtnBg(); ChangeShopWndUI(); }
//显示商城 public void ShowShopSysWnd(Shop_Type type) { m_ShopLogicMgr.ShowShopWndUI(type); }
void SetUIStatue(Shop_Type tType) { m_ShopType = tType; ChangeShopWndUI(null); }