Ejemplo n.º 1
0
    //Check if upgrade has already been bought
    public static bool AlreadyPurchased(Upgrade upgradeToSave)
    {
        GlobalSaveData globalSaveData = GameManager.instance.globalSaveData;
        //look for a matching data piece in the level list
        ShopSaveData data = globalSaveData.shopSaveData.Where(obj => obj.dataName == upgradeToSave.upgradeName).SingleOrDefault();

        if (data != null)
        {
            //update global level save data again
            return(true);
        }
        else
        {
            return(false);
        }
    }
Ejemplo n.º 2
0
    //Save the new data, based on the level save data approach
    public void SaveUpgradeData(Upgrade upgradeToSave)
    {
        Debug.Log("Attempting to save shop data");
        GlobalSaveData globalSaveData = GameManager.instance.globalSaveData;

        //look for a matching data piece in the level list
        ShopSaveData data = globalSaveData.shopSaveData.Where(obj => obj.dataName == upgradeToSave.upgradeName).SingleOrDefault();

        if (data != null)
        {
            //update global level save data again
            data.unlocked = true;
        }
        else
        {
            //create a new one using default constructor
            ShopSaveData newData = new ShopSaveData();
            newData.dataName = upgradeToSave.upgradeName;
            newData.unlocked = true;
            globalSaveData.shopSaveData.Add(newData);
        }

        SaveManager.SaveGlobal();
    }