Ejemplo n.º 1
0
    IEnumerator __WaitForRefreshSeed(bool isRefresh, Action callback = null)
    {
        _refreshKeyLast    = _refreshKeyCurrent != null ? _refreshKeyCurrent : _refreshKeyLast;
        _refreshKeyCurrent = null;
        txtTimer.text      = "--:--";

        AnimateItems(false);

        //While the API keeps returning a refresh-key that is still about to expire, keep calling it:
        while (_refreshKeyCurrent == null || _refreshKeyCurrent.GetRemainingSeconds() <= 0)
        {
            btnRefresh.interactable = false;

            yield return(new WaitForSeconds(0.5f));

            CallAPI(isRefresh);

            while (!btnRefresh.interactable)
            {
                yield return(new WaitForEndOfFrame());
            }
        }

        RandomizeItemsFromSeed(_refreshKeyCurrent.seed);
        PopulateItemList(_itemsToBuy, _refreshKeyCurrent.seed);

        AnimateItems(true);

        _isBusy = false;

        if (callback != null)
        {
            callback();
        }
    }
Ejemplo n.º 2
0
    void OnShopError(Exception obj)
    {
        btnRefresh.interactable = true;

        if (_refreshKeyCurrent == null)
        {
            _refreshKeyCurrent = _refreshKeyLast;
        }
    }
Ejemplo n.º 3
0
    void OnShopSeedLoaded(ShopRefreshKey refreshKey, bool reset = false)
    {
        trace("SHOP", "current Refresh Key (Seed value): " + refreshKey.seed);
        trace("SHOP", "Shop Seed DateTime: " + refreshKey.dateExpires.ToUniversalTime() + " : NOW = " + DateTime.Now.ToUniversalTime());
        trace("SHOP", refreshKey.GetRemainingSeconds());

        trace("SHOP", "PURCHASED: " + JsonUtility.ToJson(refreshKey.purchased));

        _refreshKeyCurrent      = refreshKey;
        btnRefresh.interactable = true;
    }