Ejemplo n.º 1
0
 public void StartShop()
 {
     BeginType = PlayerPrefs.GetInt("NowType", 0);
     gameObject.SetActive(true);
     //Transform _go = MainScript.MainPanel.transform;
     //for (int i = 0; i < _go.transform.childCount; i++)
     //  _go.GetChild(i).gameObject.SetActive(false);
     MainScript.MainPanel.SetActive(false);
     ShopObjects.SetActive(true);
     BuySetText.text = Lang.Phrase("Set");
     Camera.main.GetComponent <Animator>().Play("CameraToShop");
     CheckShop(PlayerPrefs.GetInt("NowType", 0), Resources.Load <GameObject>(PlayerPrefs.GetInt("NowType", 0).ToString()));
     SetShopObjects();
 }
Ejemplo n.º 2
0
    private void Awake()
    {
        Instance = this;

        // Listen to all events for illustration purposes
        OpenIABEventManager.billingSupportedEvent         += billingSupportedEvent;
        OpenIABEventManager.billingNotSupportedEvent      += billingNotSupportedEvent;
        OpenIABEventManager.queryInventorySucceededEvent  += queryInventorySucceededEvent;
        OpenIABEventManager.queryInventoryFailedEvent     += queryInventoryFailedEvent;
        OpenIABEventManager.purchaseSucceededEvent        += OnPurchaseSucceded;
        OpenIABEventManager.purchaseFailedEvent           += purchaseFailedEvent;
        OpenIABEventManager.consumePurchaseSucceededEvent += consumePurchaseSucceededEvent;
        OpenIABEventManager.consumePurchaseFailedEvent    += consumePurchaseFailedEvent;
        DontDestroyOnLoad(this);
    }