private void SetupUpgradeButtons(List <UpgradesMenuUpgradeBtn> currentUpgradeButtons)
 {
     for (int i = 0; i < currentUpgradeButtons.Count; i++)
     {
         if (item.GetCurrentItemLevel() < i + 2)
         {
             currentUpgradeButtons[i].gameObject.SetActive(true);
             int price = shopMenu.GetTotalUpgradePrice(item.GetCurrentItemLevel(), item.GetItemMaxLevel(), i + 2);
             currentUpgradeButtons[i].SetupButton(price, i + 2);
         }
         else
         {
             currentUpgradeButtons[i].gameObject.SetActive(false);
         }
     }
 }