void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 9) { ShootingController gunController = other.gameObject.GetComponent <ShootingController>(); gunController.PickupWeapon(weaponIndex); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 9) { ShootingController gunController = other.gameObject.GetComponent <ShootingController>(); gunController.PickupWeapon(weaponIndex); Destroy(gameObject); } }