public void GetWeapon(Player me, string prefabName, Shooting.WeaponType weaponType, ref GameObject weapon)
 {
     weapon = PhotonNetwork.Instantiate(prefabName, me.playerGO.transform.GetChild(0).GetChild(0).position, Quaternion.identity, 0);
     //weapon.transform.localRotation = weapon.transform.rotation;
     //weapon.transform.localRotation = Quaternion.Euler(6, -150, 5);
     me.playerGO.GetComponent <Shooting>().weaponType = weaponType;
 }
    public void GiveWeaponOtherPlayer(int playerid, string prefabName, Shooting.WeaponType weaponType)
    {
        if (Player.PlayerList[playerid] != Player.myPlayer)
        {
            return;
        }
        Debug.Log("IsMyPlayer");

        GameObject weapon = null;

        GetWeapon(Player.myPlayer, prefabName, weaponType, ref weapon);
        SpawnWeapon(Player.myPlayer, ref weapon);
    }