/// <summary>
    /// データを読み込んでbuilderとしてListに組み込みます
    /// </summary>
    void loadBuilder()
    {
        var max = MaxId;

        for (int i = 0; i < max; i++)
        {
            ShootWeaponBuilder builder = new ShootWeaponBuilder();

            //各値を読み込み
            builder.Id           = int.Parse(getRawParam(i, "ID"));
            builder.Name         = getRawParam(i, "Name");
            builder.Ammo         = int.Parse(getRawParam(i, "Ammo"));
            builder.Damage       = float.Parse(getRawParam(i, "Damage"));
            builder.FireRate     = float.Parse(getRawParam(i, "FireRate"));
            builder.NeedStr      = int.Parse(getRawParam(i, "NeedSTR"));
            builder.Range        = float.Parse(getRawParam(i, "Range"));
            builder.Recoil       = float.Parse(getRawParam(i, "Recoil"));
            builder.Weight       = float.Parse(getRawParam(i, "Weight"));
            builder.ZoomRate     = float.Parse(getRawParam(i, "ZoomRate"));
            builder.IsAutomatic  = (getRawParam(i, "isAutomatic") == "TRUE");
            builder.ReloadSec    = float.Parse(getRawParam(i, "ReloadSec"));
            builder.WeaponPrefab = (GameObject)Resources.Load("Prefabs/" + getRawParam(i, "ObjectName"));
            builder.WeaponAnim   = (RuntimeAnimatorController)RuntimeAnimatorController.Instantiate(Resources.Load("Animators/" + getRawParam(i, "AnimName")));

            builders.Add(builder);
        }
    }
Ejemplo n.º 2
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    /// <summary>
    /// コンストラクタ
    /// ビルダーを用いて初期化
    /// </summary>
    /// <param name="builder">データが入力されたビルダー</param>
    public ShootWeapon(ShootWeaponBuilder builder)
    {
        id           = builder.Id;
        name         = builder.Name;
        recoil       = builder.Recoil;
        range        = builder.Range;
        damage       = builder.Damage;
        ammo         = builder.Ammo;
        zoomRate     = builder.ZoomRate;
        needStr      = builder.NeedStr;
        weight       = builder.Weight;
        fireSec      = builder.FireRate;
        reloadSec    = builder.ReloadSec;
        isAutomatic  = builder.IsAutomatic;
        weaponPrefab = builder.WeaponPrefab;
        weaponAnim   = builder.WeaponAnim;

        //ユニークIDを取得:getterに更新作業が含まれている
        uniqueId = WeaponHelper.NewestId;
    }