// Use this for initialization void Start() { setChildsList(); gameManager = GameObject.Find("Game").GetComponent <ShootTheBall>(); setChildrensVarsInit(); setAllTargetsColor(); StartCoroutine(SetTarget()); }
// Use this for initialization void Start() { m_Renderer = gameObject.GetComponent <Renderer>(); gameManager = GameObject.Find("Game").GetComponent <ShootTheBall>(); lookAt = GameObject.Find("ControlCamera"); this.transform.LookAt(lookAt.transform); hitSound = this.GetComponent <AudioSource>(); }