static int GetShootInfo(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); ShootGameConfig obj = (ShootGameConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "ShootGameConfig"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); uint arg1 = (uint)LuaScriptMgr.GetNumber(L, 3); ShootGame o = obj.GetShootInfo(arg0, arg1); LuaScriptMgr.PushObject(L, o); return(1); }
static int _CreateShootGame(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { ShootGame obj = new ShootGame(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: ShootGame.New"); } return(0); }
public AttrData GetShootgNPCAttrData(uint id, uint type_id, uint level) { uint position = (uint)GameSystem.Instance.NPCConfigData.GetConfigData(id).position; AttrData attr = new AttrData(); ShootGame shootInfo = GetShootInfo(type_id, level); uint basic = shootInfo.basic; float hedging = shootInfo.hedging; AttrData npcattr = GameSystem.Instance.NPCConfigData.TourNpcs.Find(x => x.position == position && x.level == shootInfo.npc_level).attrs; attr.attrs["shoot_near"] = npcattr.attrs["shoot_near"] + basic; attr.attrs["shoot_middle"] = npcattr.attrs["shoot_middle"] + basic; attr.attrs["shoot_far"] = npcattr.attrs["shoot_far"] + basic; attr.attrs["dunk_near"] = npcattr.attrs["dunk_near"] + basic; attr.attrs["dunk_middle"] = npcattr.attrs["dunk_middle"] + basic; attr.attrs["layup_near"] = npcattr.attrs["layup_near"] + basic; attr.attrs["layup_middle"] = npcattr.attrs["layup_middle"] + basic; attr.attrs["anti_disturb"] = (uint)(npcattr.attrs["anti_disturb"] * hedging); attr.attrs["pass"] = (uint)(npcattr.attrs["pass"] * hedging); attr.attrs["control"] = (uint)(npcattr.attrs["control"] * hedging);; attr.attrs["block"] = (uint)(npcattr.attrs["block"] * hedging); attr.attrs["anti_block"] = (uint)(npcattr.attrs["anti_block"] * hedging); attr.attrs["steal"] = (uint)(npcattr.attrs["steal"] * hedging); attr.attrs["disturb"] = (uint)(npcattr.attrs["disturb"] * hedging); attr.attrs["rebound"] = (uint)(npcattr.attrs["rebound"] * hedging); attr.attrs["speed"] = npcattr.attrs["speed"] + basic; attr.attrs["strength"] = (uint)(npcattr.attrs["strength"] * hedging); attr.attrs["interception"] = (uint)(npcattr.attrs["interception"] * hedging); attr.attrs["ph"] = npcattr.attrs["ph"] + basic; attr.attrs["rebound_height"] = npcattr.attrs["rebound_height"]; attr.attrs["cross_speed"] = npcattr.attrs["cross_speed"]; attr.attrs["shoot_far_dist"] = npcattr.attrs["shoot_far_dist"]; attr.attrs["bodythrowcatch_distance"] = npcattr.attrs["bodythrowcatch_distance"]; attr.attrs["bodythrowcatch_prob"] = npcattr.attrs["bodythrowcatch_prob"]; Debug.Log("shoot_near:" + attr.attrs["shoot_near"]); Debug.Log("shoot_middle:" + attr.attrs["shoot_middle"]); Debug.Log("anti_disturb:" + attr.attrs["anti_disturb"]); Debug.Log("steal:" + attr.attrs["steal"]); Debug.Log("rebound:" + attr.attrs["rebound"]); Debug.Log("disturb:" + attr.attrs["disturb"]); Debug.Log("strength:" + attr.attrs["strength"]); return(attr); }
static int get_times(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); ShootGame obj = (ShootGame)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name times"); } else { LuaDLL.luaL_error(L, "attempt to index times on a nil value"); } } LuaScriptMgr.Push(L, obj.times); return(1); }
static int set_reward_id(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); ShootGame obj = (ShootGame)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name reward_id"); } else { LuaDLL.luaL_error(L, "attempt to index reward_id on a nil value"); } } obj.reward_id = (uint)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int set_score_level(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); ShootGame obj = (ShootGame)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name score_level"); } else { LuaDLL.luaL_error(L, "attempt to index score_level on a nil value"); } } obj.score_level = LuaScriptMgr.GetString(L, 3); return(0); }
static int set_hedging(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); ShootGame obj = (ShootGame)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name hedging"); } else { LuaDLL.luaL_error(L, "attempt to index hedging on a nil value"); } } obj.hedging = (float)LuaScriptMgr.GetNumber(L, 3); return(0); }
public void Read() { string text = ResourceLoadManager.Instance.GetConfigText(name1); if (text == null) { Debug.LogError("LoadConfig failed: " + name1); return; } shootGame.Clear(); XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_SHOOT_GAME, text); XmlNodeList nodelist = xmlDoc.SelectSingleNode("Data").ChildNodes; foreach (XmlElement xe in nodelist) { XmlNode comment = xe.SelectSingleNode(GlobalConst.CONFIG_SWITCH_COLUMN); if (comment != null && comment.InnerText == GlobalConst.CONFIG_SWITCH) { continue; } ShootGame shoot_game = new ShootGame(); foreach (XmlElement xel in xe) { if (xel.Name == "id") { uint.TryParse(xel.InnerText, out shoot_game.id); } else if (xel.Name == "times") { uint.TryParse(xel.InnerText, out shoot_game.times); } else if (xel.Name == "level_region") { string[] temp = xel.InnerText.Split(','); shoot_game.level_low = uint.Parse(temp[0]); shoot_game.level_high = uint.Parse(temp[1]); } else if (xel.Name == "npc_level") { uint.TryParse(xel.InnerText, out shoot_game.npc_level); } else if (xel.Name == "modified_factor") { string[] temp = xel.InnerText.Split('&'); shoot_game.basic = uint.Parse(temp[0]); shoot_game.hedging = float.Parse(temp[1]); } else if (xel.Name == "game_mode") { uint.TryParse(xel.InnerText, out shoot_game.game_mode_id); } else if (xel.Name == "score_level") { shoot_game.score_level = xel.InnerText; } else if (xel.Name == "rewards_num") { shoot_game.rewards_num = xel.InnerText; } else if (xel.Name == "rewards_id") { uint.TryParse(xel.InnerText, out shoot_game.reward_id); } } shootGame.Add(shoot_game); } }