Ejemplo n.º 1
0
 public bool hasConflict(ShipSchedule schedule)
 {
     foreach (ShipTask task in schedule.tasks)
     {
         if (taskHasConflict(task))
         {
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 2
0
 private void ResolveConflictForTask(ShipTask task, ShipSchedule schedule)
 {
     if (task is ShipMoveTask)
     {
         ResolveConflictForShipMoveTask((ShipMoveTask)task, schedule);
         return;
     }
     else if (task is UnloadingTask)
     {
         ResolveConflictForUnloadingTask((UnloadingTask)task, schedule);
         return;
     }
 }
Ejemplo n.º 3
0
 public void Reserve(ShipSchedule schedule)
 {
     foreach (ShipTask task in schedule.tasks)
     {
         if (task is ShipMoveTask)
         {
             ReserveShipMoveTask((ShipMoveTask)task);
         }
         else if (task is UnloadingTask)
         {
             ReserveUnloadingTask((UnloadingTask)task);
         }
     }
 }
Ejemplo n.º 4
0
    public void PostponeScheduleToResolveConflict(ShipSchedule schedule)
    {
        bool conflict = hasConflict(schedule);

        while (conflict)
        {
            // schedule.Postpone(new TimeSpan(1, 0, 0));
            foreach (ShipTask task in schedule.tasks)
            {
                ResolveConflictForTask(task, schedule);
            }
            conflict = hasConflict(schedule);
        }
    }
Ejemplo n.º 5
0
    private void ApplyBestSchedule()
    {
        DateTime     earliestEta  = DateTime.MaxValue;
        ShipSchedule bestSchedule = null;

        foreach (ShipSchedule schedule in schedules)
        {
            if (schedule.ETA.CompareTo(earliestEta) < 0)
            {
                earliestEta  = schedule.ETA;
                bestSchedule = schedule;
            }
        }

        ship.schedule = bestSchedule;
        ReservationManager reservationManager = GameObject.Find("MapUtil").GetComponent <ReservationManager>();

        reservationManager.Reserve(bestSchedule);

        ship.status = ShipStatus.Waiting;
    }
Ejemplo n.º 6
0
    private void ResolveConflictForShipMoveTask(ShipMoveTask task, ShipSchedule schedule)
    {
        if (!ShipMoveTaskHasConflict(task))
        {
            return;
        }

        List <Reservation> reservationList = reservationOnConnections[task.connection];
        TimeSpan           minTimeSpan     = TimeSpan.MaxValue;

        foreach (Reservation reservation in reservationList)
        {
            TimeSpan timeDiff = reservation.EndTime + safetyTime - task.StartTime;
            if (timeDiff < TimeSpan.Zero)
            {
                continue;
            }

            if (reservation.ConflictWithTask(task.StartTime + timeDiff, task.EndTime + timeDiff))
            {
                continue;
            }

            if (timeDiff < minTimeSpan)
            {
                minTimeSpan = timeDiff;
            }
        }

        if (minTimeSpan == TimeSpan.Zero)
        {
            minTimeSpan = minTimeSpan.Add(new TimeSpan(0, 0, 1));
        }

        schedule.Postpone(minTimeSpan);
    }
Ejemplo n.º 7
0
    private void ResolveConflictForUnloadingTask(UnloadingTask task, ShipSchedule schedule)
    {
        if (!UnloadingTaskHasConflict(task))
        {
            return;
        }

        List <Reservation> reservationList = reservationOnDocks[task.dock];
        TimeSpan           minTimeSpan     = TimeSpan.MaxValue;

        foreach (Reservation reservation in reservationList)
        {
            TimeSpan timeDiff = reservation.EndTime + safetyTime - task.StartTime;
            if (timeDiff.CompareTo(TimeSpan.Zero) < 0)
            {
                continue;
            }

            if (reservation.ConflictWithTask(task.StartTime + timeDiff, task.EndTime + timeDiff))
            {
                continue;
            }

            if (timeDiff < minTimeSpan)
            {
                minTimeSpan = timeDiff;
            }
        }

        if (minTimeSpan == TimeSpan.Zero)
        {
            minTimeSpan = minTimeSpan.Add(new TimeSpan(0, 0, 1));
        }

        schedule.Postpone(minTimeSpan);
    }
Ejemplo n.º 8
0
    private ShipSchedule PathToSchedule(ShipPath path)
    {
        double       defaultShipSpeed = GameObject.Find("SceneSetting").GetComponent <SceneSetting>().ShipSpeed;
        double       shipSpeed        = defaultShipSpeed;
        ShipSchedule schedule         = new ShipSchedule();
        MapUtil      mapUtil          = GameObject.Find("MapUtil").GetComponent <MapUtil>();

        DateTime currentTime        = GameObject.Find("Timer").GetComponent <Timer>().VirtualTime;
        Vector2  currentPosition    = new Vector2((float)ship.Ship.X, (float)ship.Ship.Y);
        bool     unloadingScheduled = false;

        Node previousNode = null;

        foreach (Node node in path.path)
        {
            ShipMoveTask moveTask = new ShipMoveTask();
            moveTask.Position = new Vector2((float)node.X, (float)node.Y);

            if (previousNode != null)
            {
                moveTask.connection = mapUtil.GetConnection(previousNode, node);
                shipSpeed           = moveTask.connection.Speed;
            }
            else
            {
                shipSpeed = defaultShipSpeed;
            }


            double   distance = Math.Pow(Math.Pow(node.X - currentPosition.x, 2) + Math.Pow(node.Y - currentPosition.y, 2), 0.5);
            TimeSpan duration = new TimeSpan(0, 0, (int)Math.Round(distance / shipSpeed));
            moveTask.StartTime = currentTime;
            moveTask.EndTime   = currentTime.Add(duration);


            previousNode = node;

            currentTime     = currentTime.Add(duration);
            currentPosition = new Vector2((float)node.X, (float)node.Y);

            schedule.AppendTask(moveTask);

            // Unloading task
            double unloadingSpeed = GameObject.Find("SceneSetting").GetComponent <SceneSetting>().UnloadingSpeed;
            Dock   dock           = mapUtil.GetDockByNode(node);
            if (!unloadingScheduled && dock != null)
            {
                TimeSpan      unloadingDuration = new TimeSpan(0, 0, (int)Math.Round(ship.Ship.cargo / unloadingSpeed));
                UnloadingTask unloadingTask     = new UnloadingTask();
                unloadingTask.Position  = currentPosition;
                unloadingTask.StartTime = currentTime;
                unloadingTask.EndTime   = currentTime.Add(unloadingDuration);
                unloadingTask.dock      = dock;
                currentTime             = currentTime.Add(unloadingDuration);
                schedule.AppendTask(unloadingTask);
                unloadingScheduled = true;
            }

            // Task
            List <Node> exits = mapUtil.ExitNodes();
            if (exits.Contains(node))
            {
                VanishTask vanishTask = new VanishTask();
                vanishTask.StartTime = currentTime;
                vanishTask.EndTime   = currentTime;
                schedule.AppendTask(vanishTask);
            }
        }
        return(schedule);
    }