public void SetInfo(ShipPropsType type, int amount)
 {
     if (this.icon != null)
     {
         this.icon.SetSprite(((int) type) + string.Empty);
     }
     this.nameTM.text = Localization.Localize(type.ToString());
     this.nameTM.Commit();
     if (type != ShipPropsType.Range)
     {
         if (amount > 0)
         {
             this.amountTM.text = "+" + amount;
         }
         else
         {
             this.amountTM.text = string.Empty + amount;
         }
     }
     else
     {
         this.amountTM.text = Localization.Localize("Range" + amount);
     }
     this.amountTM.Commit();
 }
 public void SetInfo(ShipPropsType type, float amount, [Optional, DefaultParameterValue(false)] bool effected)
 {
     this.icon.SetSprite(((int) type) + string.Empty);
     this.nameTM.text = Localization.Localize(type.ToString());
     this.nameTM.Commit();
     if (type == ShipPropsType.Speed)
     {
         this.amountTM.text = amount.ToString("0.0");
     }
     else if (type == ShipPropsType.Range)
     {
         this.amountTM.text = Localization.Localize("Range" + ((int) amount));
     }
     else
     {
         this.amountTM.text = ((int) amount) + string.Empty;
     }
     if (effected)
     {
         this.amountTM.color = this.effectedColor;
     }
     this.amountTM.Commit();
 }
Ejemplo n.º 3
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 public static string getShipProptypestring(ShipPropsType type)
 {
     switch(type)
     {
         case ShipPropsType.AircraftAtk:
             return "轰炸";
         case ShipPropsType.AirDef:
             return "防空";
         case ShipPropsType.Antisub:
             return "反潜";
         case ShipPropsType.Atk:
             return "火力";
         case ShipPropsType.Capacity:
             return "搭载";
         case ShipPropsType.Def:
             return "装甲";
         case ShipPropsType.Hit:
             return "命中";
         case ShipPropsType.Hp:
             return "耐久";
         case ShipPropsType.Luck:
             return "幸运";
         case ShipPropsType.Miss:
             return "回避";
         case ShipPropsType.Radar:
             return "索敌";
         case ShipPropsType.Range:
             return "射程";
         case ShipPropsType.Speed:
             return "速度";
         case ShipPropsType.Torpedo:
             return "雷装";
                         default:
             return "未知";
     }
 }
Ejemplo n.º 4
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 internal static string getShipProptypeval(ShipPropsType shipPropsType, int val)
 {
     if(shipPropsType == ShipPropsType.Range)
        {
        switch(val)
        {
            default:
            case 0:
                return "无";
            case 1:
                return "短";
            case 2:
                return "中";
            case 3:
                return "长";
            case 4:
                return "超长";
        }
        }
        {
        return val.ToString();
        }
 }
 protected void UpdateAllProps()
 {
     this.propsContainer.RemoveAllItems();
     ShipPropsType[] typeArray = new ShipPropsType[] { ShipPropsType.Hp, ShipPropsType.Atk, ShipPropsType.Capacity, ShipPropsType.Def, ShipPropsType.Torpedo, ShipPropsType.Luck, ShipPropsType.Miss, ShipPropsType.AirDef, ShipPropsType.Range, ShipPropsType.Radar, ShipPropsType.Antisub, ShipPropsType.Speed };
     ShipBattleProps battleProps = this.userShip.battleProps;
     ShipBattleProps battlePropsMax = this.userShip.battlePropsMax;
     List<float> list3 = new List<float>();
     list3.Add((float) battlePropsMax.hp);
     list3.Add((float) battleProps.atk);
     list3.Add((float) this.userShip.ship.capacity);
     list3.Add((float) battleProps.def);
     list3.Add((float) battleProps.torpedo);
     list3.Add((float) battleProps.luck);
     list3.Add((float) battleProps.miss);
     list3.Add((float) battleProps.airDef);
     list3.Add((float) battleProps.range);
     list3.Add((float) battleProps.radar);
     list3.Add((float) battleProps.antisub);
     list3.Add(battleProps.speed);
     List<float> list = list3;
     List<GameObject> items = new List<GameObject>();
     for (int i = 0; i < 12; i++)
     {
         GameObject item = GameObjectUtil.InstantiateItemAsChildOf(this.propsItemPrefab, this.propsParent);
         bool effected = false;
         if (this.equipEffectedProps.ContainsKey(typeArray[i]))
         {
             effected = true;
         }
         item.GetComponent<ShipPropsItemInfo>().SetInfo(typeArray[i], list[i], effected);
         items.Add(item);
     }
     this.propsContainer.SetItems(items);
 }