Ejemplo n.º 1
0
 /// <summary>
 /// 機体構造の設定
 /// </summary>
 public void SetStructure(ShipStructure structure)
 {
     weapon = structure.WeaponController;
     if (weapon)
     {
         weapon.SetBulletExclusionTag("Player");
     }
     thruster = structure.ThrusterController;
     attitude = structure.AttitudeController;
     marker   = structure.Marker;
     if (marker)
     {
         detector = marker.ObjDetector;
         detector.OnDetect.RemoveListener(OnDetect);
         detector.OnDetect.AddListener(OnDetect);
         detector.OnRelease.RemoveListener(OnRelease);
         detector.OnRelease.AddListener(OnRelease);
     }
     attackable = structure.Attackable;
     if (attackable)
     {
         attackable.OnAttacked.RemoveListener(OnAttacked);
         attackable.OnAttacked.AddListener(OnAttacked);
         attackable.OnDied.RemoveListener(OnDied);
         attackable.OnDied.AddListener(OnDied);
     }
 }
Ejemplo n.º 2
0
 // Function that spawns a marker when a ship is activated (in start) and assigns its info.
 public void SpawnMarker()
 {
     if (markerPrefab != null)
     {
         // For now, spawn a marker at center.
         linkedMarker = Instantiate(markerPrefab).GetComponentInChildren <ShipMarker>();
         linkedMarker.InitializeMarker(this, spawnMarkerOnShipPosition);
     }
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     _animator   = GetComponent <Animator>();
     _shipMarker = GetComponentInChildren <ShipMarker>();
 }