Ejemplo n.º 1
0
    public CustomBattleScreen()
    {
        ShipSelectionRect = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.65f);

        shipHullList = new ShipHullScrollList(new Rect(ShipSelectionRect.width * 0.05f, ShipSelectionRect.height * 0.025f, ShipSelectionRect.width * .9f, ShipSelectionRect.height * 0.25f), ChangeHull, CheckHullValid);

        DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + Screen.height * 0.025f, shipHullList.getRect().width, shipHullList.getRect().height);
        DesignScrollViewRect   = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height + 1);
        DesignScrollPostion    = Vector2.zero;

        OwnerPlayerButtonRect  = new Rect(ShipSelectionRect.width / 2 - GameManager.instance.StandardButtonSize.x / 2, DesignScrollWindowRect.yMax + GameManager.instance.StandardButtonSize.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerEnemyButtonRect   = new Rect(OwnerPlayerButtonRect.x, OwnerPlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerAlliedButtonRect  = new Rect(OwnerPlayerButtonRect.x, OwnerEnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerNeutralButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerAlliedButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        StartButtonRect = new Rect(OwnerPlayerButtonRect.x, ShipSelectionRect.yMax - GameManager.instance.StandardButtonSize.y * 2, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        PlayerFleet  = new FleetData();
        EnemyFleet   = new FleetData();
        AlliedFleet  = new FleetData();
        NeutralFleet = new FleetData();

        PlayerShipManager  = new ShipManager(true, PlayerFleet, 9);
        EnemyShipManager   = new ShipManager(false, EnemyFleet, 10);
        AlliedShipManager  = new ShipManager(false, AlliedFleet, 11);
        NeutralShipManager = new ShipManager(false, NeutralFleet, 13);

        ShipManagers.Add(PlayerShipManager);
        ShipManagers.Add(EnemyShipManager);
        ShipManagers.Add(AlliedShipManager);
        ShipManagers.Add(NeutralShipManager);

        PlayerShipManager.SetPause(true);
        EnemyShipManager.SetPause(true);
        AlliedShipManager.SetPause(true);
        NeutralShipManager.SetPause(true);
        EnemyShipManager.SetAI(true);
        AlliedShipManager.SetAI(true);

        //Set Combat diplomacy
        PlayerShipManager.AddEnemyShipManager(EnemyShipManager);
        PlayerShipManager.AddAlliedShipManager(AlliedShipManager);
        EnemyShipManager.AddEnemyShipManager(PlayerShipManager);
        EnemyShipManager.AddEnemyShipManager(AlliedShipManager);
        AlliedShipManager.AddEnemyShipManager(EnemyShipManager);
        AlliedShipManager.AddAlliedShipManager(PlayerShipManager);

        shipDragSelectionBox = new ShipDragSelectionBox();

        float toolTipWidth = Screen.width * 0.175f;

        ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth);

        Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f);

        shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip);

        float MiniMapSize = Screen.height * 0.2f;
        Rect  miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize);

        miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip);
        float GameSpeedButtonSize = miniMapRect.width / 5f;

        gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip);

        Rect fleetCombatInfoPanelRect = new Rect(0, Screen.height - shipPanelSize.y, shipPanelSize.y, shipPanelSize.y);

        fleetCombatInfoPanel = new FleetCombatInfoPanel(fleetCombatInfoPanelRect, PlayerFleet, GameManager.instance);

        shipHullList.CheckFirstHull(ChangeHull);
    }
    public MainCustomBattleScreen()
    {
        quitResumeSubScreen = new QuitResumeSubScreen(this, CloseScreen);

        ShipSelectionRect = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.65f);

        ShipsCategoryButtonRect    = new Rect(ShipSelectionRect.x + ShipSelectionRect.width * 0.02f, ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        StationCategoryButtonRect  = new Rect(ShipSelectionRect.x + (ShipSelectionRect.width - GameManager.instance.StandardButtonSize.x) / 2f, ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        FightersCategoryButtonRect = new Rect(ShipSelectionRect.xMax - (GameManager.instance.StandardButtonSize.x + ShipSelectionRect.width * 0.02f), ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        Rect UnitListRect = new Rect(ShipSelectionRect.width * 0.05f, ShipsCategoryButtonRect.yMax + ShipSelectionRect.height * 0.01f, ShipSelectionRect.width * .9f, ShipSelectionRect.height * 0.25f);

        shipHullList    = new ShipHullScrollList(UnitListRect, ChangeHull, CheckHullValid);
        stationHullList = new StationHullScrollList(UnitListRect, ChangeStationHull, CheckStationHullValid);
        fighterList     = new FighterScrollList(new Rect(UnitListRect.x, UnitListRect.y, UnitListRect.width, UnitListRect.height * 2f), ChangeFighter, CheckFighterValid);

        DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + Screen.height * 0.025f, shipHullList.getRect().width, shipHullList.getRect().height);
        DesignScrollViewRect   = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height + 1);
        DesignScrollPostion    = Vector2.zero;

        OwnerPlayerButtonRect  = new Rect(ShipSelectionRect.width / 2 - GameManager.instance.StandardButtonSize.x / 2, DesignScrollWindowRect.yMax + GameManager.instance.StandardButtonSize.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerEnemyButtonRect   = new Rect(OwnerPlayerButtonRect.x, OwnerPlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerAlliedButtonRect  = new Rect(OwnerPlayerButtonRect.x, OwnerEnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        OwnerNeutralButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerAlliedButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        float indent = (ShipSelectionRect.width - GameManager.instance.StandardButtonSize.x * 2f) / 3f;

        StartButtonRect   = new Rect(indent, ShipSelectionRect.yMax - GameManager.instance.StandardButtonSize.y * 2, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        SummaryButtonRect = new Rect(StartButtonRect.xMax + indent, StartButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        PlayerFleet  = new FleetData();
        EnemyFleet   = new FleetData();
        AlliedFleet  = new FleetData();
        NeutralFleet = new FleetData();

        PlayerShipManager  = new ShipManager(true, PlayerFleet, 9);
        EnemyShipManager   = new ShipManager(false, EnemyFleet, 10);
        AlliedShipManager  = new ShipManager(false, AlliedFleet, 11);
        NeutralShipManager = new ShipManager(false, NeutralFleet, 13);

        ShipManagers.Add(PlayerShipManager);
        ShipManagers.Add(EnemyShipManager);
        ShipManagers.Add(AlliedShipManager);
        ShipManagers.Add(NeutralShipManager);

        SetPauseShipManagers(true);

        EnemyShipManager.SetAI(true);
        AlliedShipManager.SetAI(true);

        //Set Combat diplomacy
        PlayerShipManager.AddEnemyShipManager(EnemyShipManager);
        PlayerShipManager.AddAlliedShipManager(AlliedShipManager);
        EnemyShipManager.AddEnemyShipManager(PlayerShipManager);
        EnemyShipManager.AddEnemyShipManager(AlliedShipManager);
        AlliedShipManager.AddEnemyShipManager(EnemyShipManager);
        AlliedShipManager.AddAlliedShipManager(PlayerShipManager);

        shipDragSelectionBox = new ShipDragSelectionBox();

        float toolTipWidth = Screen.width * 0.175f;

        ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth);

        Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f);

        shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip);

        float MiniMapSize = Screen.height * 0.2f;
        Rect  miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize);

        miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip);
        float GameSpeedButtonSize = miniMapRect.width / 5f;

        gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip);

        combatTimer = new CombatTimer(new Rect(Screen.width * 0.475f, 0, Screen.width * 0.05f, Screen.height * 0.03f), ToolTip);

        Rect fleetCombatInfoPanelRect = new Rect(0, Screen.height - shipPanelSize.y, shipPanelSize.y, shipPanelSize.y);

        fleetCombatInfoPanel = new FleetCombatInfoPanel(fleetCombatInfoPanelRect, PlayerFleet, GameManager.instance);

        shipHullList.CheckFirstHull(ChangeHull);

        doubleClickDetector = new DoubleClickDetector(0.25f);
        combatCameraMover   = new CombatCameraMover();
        storedUnitPanel     = new CombatStoredUnitPanel(PlayerShipManager, ToolTip);

        SummaryScrollList = new CombatSummaryScrollList();

        ContructDesignDisplayWindow();
    }
Ejemplo n.º 3
0
    public ScenarioPlayScreen(Scenario selectedScenario)
    {
        //CommandIcon = ResourceManager.instance.GetIconTexture("Icon_CommandPoint");
        //MoneyIcon = ResourceManager.instance.GetIconTexture("Icon_Money");

        PlayerFleet  = new FleetData();
        EnemyFleet   = new FleetData();
        AlliedFleet  = new FleetData();
        NeutralFleet = new FleetData();

        PlayerShipManager  = new ShipManager(true, PlayerFleet, 9);
        EnemyShipManager   = new ShipManager(false, EnemyFleet, 10);
        AlliedShipManager  = new ShipManager(false, AlliedFleet, 11);
        NeutralShipManager = new ShipManager(false, NeutralFleet, 13);

        ShipManagers.Add(PlayerShipManager);
        ShipManagers.Add(EnemyShipManager);
        ShipManagers.Add(AlliedShipManager);
        ShipManagers.Add(NeutralShipManager);

        PlayerShipManager.SetPause(true);
        EnemyShipManager.SetPause(true);
        AlliedShipManager.SetPause(true);
        NeutralShipManager.SetPause(true);
        EnemyShipManager.SetAI(true);
        AlliedShipManager.SetAI(true);

        //Set Combat diplomacy
        PlayerShipManager.AddEnemyShipManager(EnemyShipManager);
        PlayerShipManager.AddAlliedShipManager(AlliedShipManager);
        EnemyShipManager.AddEnemyShipManager(PlayerShipManager);
        EnemyShipManager.AddEnemyShipManager(AlliedShipManager);
        AlliedShipManager.AddEnemyShipManager(EnemyShipManager);
        AlliedShipManager.AddAlliedShipManager(PlayerShipManager);

        shipDragSelectionBox = new ShipDragSelectionBox();

        float toolTipWidth = Screen.width * 0.175f;

        ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth);

        float MiniMapSize = Screen.height * 0.2f;
        Rect  miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize);

        miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip);
        float GameSpeedButtonSize = miniMapRect.width / 5f;

        gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip);

        Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f);

        shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip);

        SetupPanel = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.6f);

        Rect battleTimerRect = new Rect(Screen.width * 0.475f, 0, Screen.width * 0.05f, Screen.height * 0.03f);

        combatTimer = new CombatTimer(battleTimerRect, ToolTip);

        shipHullList = new ShipHullScrollList(new Rect(SetupPanel.width * 0.1f, SetupPanel.height * 0.01f, SetupPanel.width * 0.8f, SetupPanel.height * 0.375f), ChangeHull, CheckHullValid);

        DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + SetupPanel.height * 0.01f, shipHullList.getRect().width, shipHullList.getRect().height);
        DesignScrollViewRect   = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height * 1.02f);
        DesignScrollPostion    = Vector2.zero;

        CommandRect     = new Rect((SetupPanel.width - GameManager.instance.StandardLabelSize.x) / 2f, DesignScrollWindowRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y);
        MoneyRect       = new Rect(CommandRect.x, CommandRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y);
        StartButtonRect = new Rect((SetupPanel.width - GameManager.instance.StandardButtonSize.x * 2) / 4f, MoneyRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        BackButtonRect  = new Rect((SetupPanel.width / 2f) + (SetupPanel.width - GameManager.instance.StandardButtonSize.x * 2) / 4f, StartButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        //Summary
        SummaryScrollList = new CombatSummaryScrollList();

        //Pause
        Vector2 pauseButtonSize = new Vector2(Screen.width * 0.078125f, Screen.height * 0.037037f);

        ContinueButtonRect = new Rect((Screen.width - pauseButtonSize.x) / 2f, Screen.height / 3.5f, pauseButtonSize.x, pauseButtonSize.y);
        QuitButtonRect     = new Rect(ContinueButtonRect.x, ContinueButtonRect.yMax, pauseButtonSize.x, pauseButtonSize.y);

        shipHullList.CheckFirstHull(ChangeHull);

        LoadScenario(selectedScenario);
    }
Ejemplo n.º 4
0
    public ScenarioCreateScreen()
    {
        MainPanel = new Rect(0, 0, Screen.width * 0.28f, Screen.height);

        float toolTipWidth = Screen.width * 0.175f;

        ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth);

        float MiniMapSize = Screen.height * 0.2f;
        Rect  miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize);

        miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip);

        //Tabs
        UnitsButtonRect = new Rect(MainPanel.width / 2f - GameManager.instance.StandardButtonSize.x / 2f, Screen.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        SetupButtonRect = new Rect(UnitsButtonRect.x / 2f - GameManager.instance.StandardButtonSize.x / 2f, UnitsButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        MiscButtonRect  = new Rect(UnitsButtonRect.xMax + UnitsButtonRect.x / 2f - GameManager.instance.StandardButtonSize.x / 2f, UnitsButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        CloseButtonRect = new Rect(UnitsButtonRect.x, Screen.height - GameManager.instance.StandardButtonSize.y * 1.35f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        //Setup panel
        ScenarioListWindowRect = new Rect(MainPanel.width * 0.04f, UnitsButtonRect.yMax + MainPanel.height * 0.01f, MainPanel.width * 0.92f, MainPanel.height * 0.45f);
        ScenarioListViewRect   = new Rect(0, 0, ScenarioListWindowRect.width * 0.95f, ScenarioListWindowRect.height * 1.02f);

        NameRect             = new Rect(ScenarioListWindowRect.x, ScenarioListWindowRect.yMax + MainPanel.height * 0.005f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y);
        NameFieldRect        = new Rect(NameRect.xMax, NameRect.y, ScenarioListWindowRect.width - NameRect.width - MainPanel.width * 0.02f, GameManager.instance.StandardButtonSize.y);
        DescriptionRect      = new Rect(NameRect.x, NameRect.yMax, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y);
        DescriptionFieldRect = new Rect(NameRect.x, DescriptionRect.yMax + MainPanel.height * 0.002f, ScenarioListWindowRect.width, MainPanel.height * 0.15f);
        SaveButtonRect       = new Rect(SetupButtonRect.x, CloseButtonRect.y - GameManager.instance.StandardButtonSize.y * 1.35f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        LoadButtonRect       = new Rect(UnitsButtonRect.x, SaveButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        DeleteButtonRect     = new Rect(MiscButtonRect.x, SaveButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        DifficultyRect         = new Rect(NameRect.x, DescriptionFieldRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        DifficultyButtonRect   = new Rect(DifficultyRect.xMax, DifficultyRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        TimeLimitRect          = new Rect(NameRect.x, DifficultyRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        TimeLimitSliderRect    = new Rect(TimeLimitRect.xMax, TimeLimitRect.y, ScenarioListWindowRect.width - TimeLimitRect.width, GameManager.instance.StandardButtonSize.y);
        CommandLimitRect       = new Rect(NameRect.x, TimeLimitRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        CommandLimitSliderRect = new Rect(CommandLimitRect.xMax, CommandLimitRect.y, ScenarioListWindowRect.width - CommandLimitRect.width, GameManager.instance.StandardButtonSize.y);
        MoneyLimitRect         = new Rect(NameRect.x, CommandLimitRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        MoneyLimitSliderRect   = new Rect(MoneyLimitRect.xMax, MoneyLimitRect.y, ScenarioListWindowRect.width - MoneyLimitRect.width, GameManager.instance.StandardButtonSize.y);

        //unit panel
        shipHullList = new ShipHullScrollList(new Rect(MainPanel.width * 0.1f, UnitsButtonRect.yMax + MainPanel.height * 0.02f, MainPanel.width * 0.8f, MainPanel.height * 0.26f), ChangeHull, CheckHullValid);

        DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + MainPanel.height * 0.02f, shipHullList.getRect().width, shipHullList.getRect().height);
        DesignScrollViewRect   = new Rect(0, 0, DesignScrollWindowRect.width * 0.95f, DesignScrollWindowRect.height * 1.02f);

        PlayerButtonRect  = new Rect(MainPanel.width / 2f - GameManager.instance.StandardButtonSize.x / 2f, DesignScrollWindowRect.yMax + MainPanel.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        EnemyButtonRect   = new Rect(PlayerButtonRect.x, PlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        AllyButtonRect    = new Rect(EnemyButtonRect.x, EnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        NeutralButtonRect = new Rect(AllyButtonRect.x, AllyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        ShipNameRect        = new Rect(SetupButtonRect.x, NeutralButtonRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        ShipNameFieldRect   = new Rect(ShipNameRect.xMax, ShipNameRect.y, shipHullList.getRect().width - ShipNameRect.width, GameManager.instance.StandardButtonSize.y);
        ShipLevelRect       = new Rect(ShipNameRect.x, ShipNameRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);
        ShipLevelSliderRect = new Rect(ShipLevelRect.xMax, ShipLevelRect.y, shipHullList.getRect().width - ShipLevelRect.width, GameManager.instance.StandardButtonSize.y);

        ClearShipsButtonRect = new Rect(UnitsButtonRect.x, ShipLevelRect.yMax + MainPanel.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y);

        DeploymentArea = ResourceManager.CreateDeploymentArea(new Vector3(-40, 0, 0));
        DeploymentArea.transform.localScale = new Vector3(2.5f, 1f, 2.5f);

        shipHullList.CheckFirstHull(ChangeHull);
        BuildScenarioList();

        ResetCamera();
        Camera.main.transform.position = new Vector3(-40, Camera.main.transform.position.y, Camera.main.transform.position.z);
    }