Ejemplo n.º 1
0
        public BaoBian()
        {
            bbPaoXiao = null;
            bbShenSu  = null;
            bbTiaoXin = null;
            var trigger = new AutoNotifyPassiveSkillTrigger(
                this,
                (p, e, a) => { Refresh(p); },
                TriggerCondition.OwnerIsTarget
                )
            {
                IsAutoNotify = false
            };

            Triggers.Add(GameEvent.AfterHealthChanged, trigger);
            IsEnforced = true;
            var trigger2 = new AutoNotifyPassiveSkillTrigger(
                this,
                (p, e, a) => { Refresh(p); },
                TriggerCondition.OwnerIsSource
                )
            {
                IsAutoNotify = false
            };

            Triggers.Add(GameEvent.PlayerGameStartAction, trigger2);
        }
Ejemplo n.º 2
0
 void Refresh(Player p)
 {
     if (p.Health <= 3)
     {
         if (bbTiaoXin == null)
         {
             bbTiaoXin = new TiaoXin();
             Game.CurrentGame.PlayerAcquireAdditionalSkill(p, bbTiaoXin, HeroTag);
         }
     }
     else
     {
         if (bbTiaoXin != null)
         {
             Game.CurrentGame.PlayerLoseAdditionalSkill(p, bbTiaoXin);
             bbTiaoXin = null;
         }
     }
     if (p.Health <= 2)
     {
         if (bbPaoXiao == null)
         {
             bbPaoXiao = new PaoXiao();
             Game.CurrentGame.PlayerAcquireAdditionalSkill(p, bbPaoXiao, HeroTag);
         }
     }
     else
     {
         if (bbPaoXiao != null)
         {
             Game.CurrentGame.PlayerLoseAdditionalSkill(p, bbPaoXiao);
             bbPaoXiao = null;
         }
     }
     if (p.Health == 1)
     {
         if (bbShenSu == null)
         {
             bbShenSu = new ShenSu();
             Game.CurrentGame.PlayerAcquireAdditionalSkill(p, bbShenSu, HeroTag);
         }
     }
     else
     {
         if (bbShenSu != null)
         {
             Game.CurrentGame.PlayerLoseAdditionalSkill(p, bbShenSu);
             bbShenSu = null;
         }
     }
 }