public void When_TotalWeightCall_Should_ReturnTotalWeigh() { IPart part = new ShellPart("Cannon-KA2", 300, 500, 450); vehicle.AddShellPart(part); Assert.That(vehicle.TotalWeight, Is.EqualTo(400)); }
public void CheckOverrideToString() { string model = "Rhino-CE"; double weight = 12; decimal price = 19; int attack = 80; int defense = 11; int hitPoints = 3; IAssembler assembler = new VehicleAssembler(); BaseVehicle testVehicle = new Revenger(model, weight, price, attack, defense, hitPoints, assembler); IPart arsenalPart = new ArsenalPart("arse1", 1, 1, 2); testVehicle.AddArsenalPart(arsenalPart); IPart shellPart = new ShellPart("hel1", 6, 1, 8); testVehicle.AddShellPart(shellPart); IPart endurancePart = new EndurancePart("end1", 1, 3, 2); testVehicle.AddEndurancePart(endurancePart); string expectedMessage = "Revenger - Rhino-CE\r\nTotal Weight: 20.000\r\nTotal Price: 24.000\r\nAttack: 82\r\nDefense: 19\r\nHitPoints: 5\r\nParts: arse1, hel1, end1"; string actualMessage = testVehicle.ToString(); Assert.AreEqual(expectedMessage, actualMessage); }
protected override bool DistanceCheck(Transform targetEntity) { var parts = targetEntity.GetComponentsInChildren <ShellPart>(); if (parts.Length == 0) { return(base.DistanceCheck(targetEntity)); } else { float closestD = range; nextTargetPart = null; foreach (var part in parts) { var distance = Vector2.Distance(part.transform.position, transform.position); if (distance < closestD) { closestD = distance; nextTargetPart = part; } } return(nextTargetPart); } }
public void TestMethods() { // All Valid var vehicle = new Vanguard("SA-203", 100, 300, 1000, 450, 2000, new VehicleAssembler()); var arsenalPart = new ArsenalPart("Arsenal", 100, 300, 1000); var shellPart = new ShellPart("Shell", 100, 300, 1000); var shellTwoPart = new ShellPart("Shell2", 100, 300, 1000); var endurancePart = new EndurancePart("Endurance", 100, 300, 1000); // Test If AddArsenalPart adds new part vehicle.AddArsenalPart(arsenalPart); // Test If AddShellPart adds new part vehicle.AddShellPart(shellPart); vehicle.AddShellPart(shellTwoPart); // Test if AddEndurancePart adds new part vehicle.AddEndurancePart(endurancePart); var partsList = (List <IPart>)vehicle.Parts; string[] modelsList = new string[] { "Arsenal", "Shell", "Shell2", "Endurance" }; var typesList = new string[] { "ArsenalPart", "ShellPart", "ShellPart", "EndurancePart" }; for (int index = 0; index < partsList.Count; index++) { Assert.AreEqual(partsList[index].Model, modelsList[index]); Assert.AreEqual(partsList[index].GetType().Name, typesList[index], "Incorrect part type!"); } }
public string AddPart(IList <string> arguments) { string vehicleModel = arguments[0]; string partType = arguments[1]; string model = arguments[2]; double weight = double.Parse(arguments[3]); decimal price = decimal.Parse(arguments[4]); int additionalParameter = int.Parse(arguments[5]); IPart part = null; switch (partType) { case "Arsenal": part = new ArsenalPart(model, weight, price, additionalParameter); this.vehicles[vehicleModel].AddArsenalPart(part); break; case "Shell": var shellPart = new ShellPart(); this.vehicles[vehicleModel].AddShellPart(part); break; case "Endurance": part = new EndurancePart(model, weight, price, additionalParameter); this.vehicles[vehicleModel].AddEndurancePart(part); break; } return(string.Format( GlobalConstants.PartSuccessMessage, partType, part.Model, vehicleModel)); }
public void ValidateCalculatedProperty() { IVehicle vehicle = new Vanguard("SA-203", 100.00, 300m, 1000, 450, 2000, new VehicleAssembler()); IPart arsenalPart = new ArsenalPart("Cannon-KA2", 300, 500, 450); IPart shellPart = new ShellPart("Shields-PI1", 200, 1000, 750); IPart endurancePart = new EndurancePart("endurance", 200, 1000, 750); double actualResultTotalWeight = 100; Assert.AreEqual(actualResultTotalWeight, vehicle.TotalWeight); decimal actualResultTotalPrice = 300; Assert.AreEqual(actualResultTotalPrice, vehicle.TotalPrice); long actualResultTotalAttack = 1000; Assert.AreEqual(actualResultTotalAttack, vehicle.TotalAttack); long actualResultTotalDefense = 450; Assert.AreEqual(actualResultTotalDefense, vehicle.TotalDefense); long actualResultTotalHitPoints = 2000; Assert.AreEqual(actualResultTotalHitPoints, vehicle.TotalHitPoints); }
public void BaseVehicleTest() { IAssembler assembler = new VehicleAssembler(); IVehicle vanguard = new Vanguard("Vanguard1", 500, 1000, 500, 500, 1000, assembler); IPart arsenalPart = new ArsenalPart("Arsenal1", 100, 100, 100); IPart shellPart = new ShellPart("Shell1", 100, 100, 100); IPart endurancePart = new EndurancePart("Endurance1", 100, 100, 100); vanguard.AddArsenalPart(arsenalPart); vanguard.AddEndurancePart(endurancePart); vanguard.AddShellPart(shellPart); double totalWeight = vanguard.TotalWeight; decimal totalPrice = vanguard.TotalPrice; long totalAttack = vanguard.TotalAttack; long totalDefense = vanguard.TotalDefense; long totalHitPoints = vanguard.TotalHitPoints; Assert.That(totalWeight, Is.EqualTo(800).NoClip); Assert.That(totalPrice, Is.EqualTo(1300).NoClip); Assert.That(totalAttack, Is.EqualTo(600).NoClip); Assert.That(totalDefense, Is.EqualTo(600).NoClip); Assert.That(totalHitPoints, Is.EqualTo(1100).NoClip); string expectedResult = "Vanguard - Vanguard1\r\nTotal Weight: 800.000\r\nTotal Price: 1300.000\r\nAttack: 600\r\nDefense: 600\r\nHitPoints: 1100\r\nParts: Arsenal1, Endurance1, Shell1"; string actualResult = vanguard.ToString(); Assert.That(expectedResult, Is.EqualTo(actualResult).NoClip); }
public void TestVehicleStatistices() { //Shell part effects on vehicle's weight, price and defense; IPart shellPart = new ShellPart("Shell3", 100, 100, 100); vehcleForStatistics.AddShellPart(shellPart); string actual = vehcleForStatistics.ToString(); string expected = "Vanguard - Statistical\r\nTotal Weight: 200.000\r\n" + "Total Price: 200.000\r\nAttack: 100\r\nDefense: 200\r\n" + "HitPoints: 100\r\nParts: Shell3"; Assert.AreEqual(expected, actual); //Shell part effects on vehicle's weight, price and attack; IPart arsenalPart = new ArsenalPart("Ars", 100, 100, 100); vehcleForStatistics.AddArsenalPart(arsenalPart); actual = vehcleForStatistics.ToString(); expected = "Vanguard - Statistical\r\nTotal Weight: 300.000\r\n" + "Total Price: 300.000\r\nAttack: 200\r\nDefense: 200\r\n" + "HitPoints: 100\r\nParts: Shell3, Ars"; Assert.AreEqual(expected, actual); //Endurance part effects on vehicle's weight, price and hitpoints; IPart endurancePart = new EndurancePart("Endur", 100, 100, 100); vehcleForStatistics.AddEndurancePart(endurancePart); actual = vehcleForStatistics.ToString(); expected = "Vanguard - Statistical\r\nTotal Weight: 400.000\r\n" + "Total Price: 400.000\r\nAttack: 200\r\nDefense: 200\r\n" + "HitPoints: 200\r\nParts: Shell3, Ars, Endur"; Assert.AreEqual(expected, actual); }
void OnTriggerEnter2D(Collider2D collision) { //TODO: Make this collision avoid hitting the core collider which may mess up the part damage calculation a bit (for missiles as well) var hit = collision.transform.root; // grab collision, get the topmost GameObject of the hierarchy, which would have the craft component var craft = hit.GetComponent <IDamageable>(); // check if it has a craft component if (craft != null && !craft.GetIsDead() && owner) // check if the component was obtained { if (!FactionManager.IsAllied(faction, craft.GetFaction()) && CheckCategoryCompatibility(craft) && craft.GetTransform() != owner.GetTransform()) { var residue = craft.TakeShellDamage(damage, pierceFactor, owner); // deal the damage to the target, no shell penetration // if the shell is low, damage the part ShellPart part = collision.transform.GetComponent <ShellPart>(); if (part) { part.TakeDamage(residue); // damage the part } damage = 0; // make sure, that other collision events with the same bullet don't do any more damage Instantiate(hitPrefab, transform.position, Quaternion.identity); Destroy(gameObject); // bullet has collided with a target, delete immediately } } }
private void Domino(ShellPart part) { if (part.parent) { part.parent.children.Remove(part); } DominoHelper(part); }
public void ShouldAddShellPart() { IPart shellPart = new ShellPart(partModel, partWeight, partPrice, attackMod); IVehicle vehicle = new Vanguard(model, weight, price, attack, defense, hitPoints, assembler); vehicle.AddShellPart(shellPart); Assert.That(vehicle.TotalDefense > defense); }
private void DominoHelper(ShellPart parent) { foreach (ShellPart part in parent.children.ToArray()) { if (part) { RemovePart(part); } } }
public override void RemovePart(ShellPart part) { if (part) { if (part.gameObject.name != "Shell Sprite") { Destroy(part.gameObject); } } }
public void Init(WeaponTargetingSystem targetingSystem, Entity core, float range, ShellPart part, int tier) { this.targetingSystem = targetingSystem; this.Core = core; initialized = true; this.range = range; this.part = part; this.tier = tier; energyCost = energyC / tier; }
public void CheckAddShellPartToAssembler() { assembler = new VehicleAssembler(); IDefenseModifyingPart shellPart = new ShellPart("shellModel", 10, 2000m, 700); orderedParts = new List <string>(); this.assembler.AddShellPart(shellPart); this.orderedParts.Add(shellPart.Model); Assert.That(orderedParts.Count == 1); Assert.That(assembler.ShellParts.Count == 1); }
public void AddShellPartShouldAddThePartToAssembler() { //Arrange var part = new ShellPart("part", 10, 10, 10); IAssembler assembler = new VehicleAssembler(); IVehicle vehicle = new Revenger("revenger", 10, 10, 10, 10, 10, assembler); //Action vehicle.AddShellPart(part); bool assemblerHasPart = assembler.ShellParts.Any(ap => ap.Equals(part)); //Assert Assert.AreEqual(true, assemblerHasPart); }
public void TotalDefenseShouldReturnCorrectValue() { var part = new ShellPart("model", 10, 10, 100); IAssembler assembler = new VehicleAssembler(); assembler.AddShellPart(part); IVehicle v = new Revenger("revenger", 10, 10, 10, 10, 10, assembler); var expectedVehicleTotal = v.Defense + assembler.TotalDefenseModification; var actualVehicleTotal = v.TotalDefense; Assert.AreEqual(expectedVehicleTotal, actualVehicleTotal); }
public void AddShellPart_ShouldAddPartCorrectly(string model, double weight, decimal price, int attack, int defense, int hitPoints) { var vehicle = new Revenger(model, weight, price, attack, defense, hitPoints, new VehicleAssembler()); IPart shellPart = new ShellPart(model, weight, price, 10); vehicle.AddShellPart(shellPart); var expected = 1; var actual = vehicle.Parts.Count(); Assert.AreEqual(expected, actual); }
public void CheckToString() { IVehicle vehicle = new Revenger("asd", 1, 3, 1, 3, 4, new VehicleAssembler()); var arsenal = new ArsenalPart("asd", 12, 3, 4); var endurance = new EndurancePart("asd", 3, 3, 4); var shell = new ShellPart("asd", 3, 3, 4); vehicle.AddEndurancePart(endurance); vehicle.AddArsenalPart(arsenal); vehicle.AddShellPart(shell); Assert.That(vehicle.Parts, Has.Member(arsenal)); Assert.That(vehicle.Parts, Has.Member(endurance)); Assert.That(vehicle.Parts, Has.Member(shell)); }
public void CheckIfReturnCorrectResult() { var assembler = new VehicleAssembler(); var tank = new Vanguard("SA - 203", 100, 300, 1000, 450, 2000, assembler); var tank2 = new Revenger("AKU", 1000, 1000, 1000, 1000, 1000, assembler); var part1 = new ArsenalPart("Cannon - KA2", 300, 500, 450); var part2 = new ShellPart("Shields - PI1", 200, 1000, 750); var expectedResult = tank.ToString(); var actualResult = "Vanguard - SA - 203\r\nTotal Weight: 100.000\r\nTotal Price: 300.000\r\nAttack: 1000\r\nDefense: 450\r\nHitPoints: 2000\r\nParts: None"; Assert.AreEqual(expectedResult, actualResult); }
public void TestBaseVehicleClassReturnsCorrectOutput() { //Vehicle Vanguard SA-203 100 300 1000 450 2000 var assembler = new VehicleAssembler(); var vehicle = new Vanguard("SA-203", 100, 300, 1000, 450, 2000, assembler); var part = new ShellPart("SA-203", 300, 100, 2); vehicle.AddShellPart(part); var actualResult = vehicle.ToString(); var expectedResult = "Vanguard - SA-203\r\nTotal Weight: 400.000\r\nTotal Price: 400.000\r\nAttack: 1000\r\nDefense: 452\r\nHitPoints: 2000\r\nParts: SA-203"; Assert.That(actualResult, Is.EqualTo(expectedResult)); }
public string AddPart(IList <string> arguments) { string vehicleModel = arguments[0]; string partType = arguments[1] + "Part"; string model = arguments[2]; double weight = double.Parse(arguments[3]); decimal price = decimal.Parse(arguments[4]); int additionalParameter = int.Parse(arguments[5]); IPart part = null; part = this.partFactory.CreatePart(partType, model, weight, price, additionalParameter); //string partToMethod = "Add" + partType + "Part"; //var type = typeof(VehicleAssembler); //var instance = Activator.CreateInstance(type, true); //var methodI = type.GetMethods().FirstOrDefault(m => m.Name == partToMethod); //var invoke = methodI.Invoke(vehicles[vehicleModel]., new object[] { part }); //this.vehicles[vehicleModel].AddShellPart(part); switch (partType) { case "ArsenalPart": part = new ArsenalPart(model, weight, price, additionalParameter); this.vehicles[vehicleModel].AddArsenalPart(part); this.parts.Add(model, part); break; case "ShellPart": part = new ShellPart(model, weight, price, additionalParameter); this.vehicles[vehicleModel].AddShellPart(part); this.parts.Add(model, part); break; case "EndurancePart": part = new EndurancePart(model, weight, price, additionalParameter); this.vehicles[vehicleModel].AddEndurancePart(part); this.parts.Add(model, part); break; } return(string.Format( GlobalConstants.PartSuccessMessage, partType, part.Model, vehicleModel)); }
public void Test1() { ArsenalPart arsenalPart = new ArsenalPart("model", 0.5, 2.555m, 20); ShellPart shellPart = new ShellPart("shell", 2, 3, 5); EndurancePart endurancePart = new EndurancePart("hp", 2, 3, 6); Vanguard vanguardVehicle = new Vanguard("moodle", 4, 5, 100, 100, 100, new VehicleAssembler()); vanguardVehicle.AddArsenalPart(arsenalPart); vanguardVehicle.AddShellPart(shellPart); vanguardVehicle.AddEndurancePart(endurancePart); string expected = vanguardVehicle.ToString(); string actual = "Vanguard - moodle\r\nTotal Weight: 8.500\r\nTotal Price: 13.555\r\nAttack: 120\r\nDefense: 105\r\nHitPoints: 106\r\nParts: model, shell, hp"; Assert.AreEqual(expected, actual); }
public void DoesTotalDefenseSumIsCorrest() { string model = "aaa"; double weight = 1; decimal price = 1; int attack = 1; int defense = 1; int hitpoint = 1; var assembler = new VehicleAssembler(); var revenger = new Revenger(model, weight, price, attack, defense, hitpoint, assembler); var shellpart = new ShellPart("aaa", 1, 1, 100); revenger.AddShellPart(shellpart); Assert.AreEqual(101, revenger.TotalDefense); }
public virtual void RemovePart(ShellPart part) { if (part.GetComponent <Ability>()) { part.GetComponent <Ability>().SetDestroyed(true); } entityBody.mass -= part.partMass; weight -= part.partMass * weightMultiplier; if (this as Craft) { (this as Craft).CalculatePhysicsConstants(); } Domino(part); part.Detach(); parts.Remove(part); }
public void CheckAddingItemsAndModifiengProperties() { string model = "Rhino-CE"; double weight = 10; decimal price = 10m; int attack = 10; int defense = 10; int hitPoints = 10; IAssembler assembler = new VehicleAssembler(); BaseVehicle testVehicle = new Revenger(model, weight, price, attack, defense, hitPoints, assembler); IPart arsenalPart = new ArsenalPart("shel1", 1, 1, 2); testVehicle.AddArsenalPart(arsenalPart); Assert.That(testVehicle.Parts.Count() == 1 && testVehicle.Parts.Contains(arsenalPart), "Arsenal part not added properly"); IPart shellPart = new ShellPart("shel1", 1, 1, 2); testVehicle.AddShellPart(shellPart); Assert.That(testVehicle.Parts.Count() == 2 && testVehicle.Parts.Contains(shellPart), "Shell part not added properly"); IPart endurancePart = new EndurancePart("shel1", 1, 1, 2); testVehicle.AddEndurancePart(endurancePart); Assert.That(testVehicle.Parts.Count() == 3 && testVehicle.Parts.Contains(endurancePart), "Endurance part not added properly"); double TotalWeightExpected = 3 + 10; Assert.AreEqual(TotalWeightExpected, testVehicle.TotalWeight); decimal TotalPriceExpected = 3 + 10; Assert.AreEqual(TotalPriceExpected, testVehicle.TotalPrice); long TotalAttackExpected = 10 + 2; Assert.AreEqual(TotalAttackExpected, testVehicle.TotalAttack); long TotalDefenseExpected = 10 + 2; Assert.AreEqual(TotalDefenseExpected, testVehicle.TotalDefense); long TotalHitPointsExpected = 10 + 2; Assert.AreEqual(TotalHitPointsExpected, testVehicle.TotalHitPoints); }
public void ValidateAddArsenal() { IVehicle vehicle = new Vanguard("SA-203", 100.00, 300m, 1000, 450, 2000, new VehicleAssembler()); IPart arsenalPart = new ArsenalPart("Cannon-KA2", 300, 500, 450); IPart shellPart = new ShellPart("Shields-PI1", 200, 1000, 750); IPart endurancePart = new EndurancePart("endurance", 200, 1000, 750); vehicle.AddArsenalPart(arsenalPart); vehicle.AddShellPart(shellPart); vehicle.AddEndurancePart(endurancePart); Assert.That(vehicle.Parts.ToList().Count == 3); }
public void TestAddPartCorrectly() { IAssembler assembler = new VehicleAssembler(); Revenger revenger = new Revenger("Test", 100, 100, 100, 100, 100, assembler); ArsenalPart arsenalPart = new ArsenalPart("Arsenal", 23, 50, 5); EndurancePart endurancePart = new EndurancePart("Endurance", 23, 50, 5); ShellPart shellPart = new ShellPart("Shell", 23, 50, 5); Assert.DoesNotThrow(() => revenger.AddArsenalPart(arsenalPart)); Assert.DoesNotThrow(() => revenger.AddEndurancePart(endurancePart)); Assert.DoesNotThrow(() => revenger.AddShellPart(shellPart)); string actualResult = revenger.ToString(); string expectedResult = "Revenger - Test\r\nTotal Weight: 169.000\r\nTotal Price: 250.000\r\nAttack: 105\r\nDefense: 105\r\nHitPoints: 105\r\nParts: Arsenal, Endurance, Shell"; Assert.AreEqual(actualResult, expectedResult); }
public void AddShellPartShouldAddThePartToOrderedParts() { //Arrange IPart part = new ShellPart("part", 10, 10, 10); IAssembler assembler = new VehicleAssembler(); IVehicle vehicle = new Revenger("revenger", 10, 10, 10, 10, 10, assembler); //Action vehicle.AddShellPart(part); FieldInfo orderedPartsField = vehicle.GetType().BaseType.GetField("orderedParts", BindingFlags.NonPublic | BindingFlags.Instance); List <string> orderedParts = (List <string>)orderedPartsField.GetValue(vehicle); //Assert Assert.AreEqual(true, orderedParts[0] == part.Model); }
public void PartsPropertyShouldReturnAllElements() { BasePart[] parts = new BasePart[3]; parts[0] = new ArsenalPart("ModelA", 150, 500, 100); parts[1] = new ShellPart("ModelS", 250, 250, 100); parts[2] = new EndurancePart("ModelE", 200, 250, 100); vehicle.AddArsenalPart(parts[0]); vehicle.AddShellPart(parts[1]); vehicle.AddEndurancePart(parts[2]); int index = 0; foreach (var part in vehicle.Parts) { Assert.AreSame(part, parts[index++]); } }