Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     SwitchToBattleshipCamera();
     _target   = playerBoat.transform.Find("Target").gameObject;
     _guns     = playerBoat.GetComponent <GunController>().guns;
     _follower = ShellFollowingCamera.GetComponent <ShellFollower>();
     AimingCamera.transform.position = _guns[_gunIndex].gun.transform.position + new Vector3(0, 5, 0);
     //AimingCamera.transform.SetParent(_guns[gunIndex].gun.transform);
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 public void Start()
 {
     loadingTime = Settings.PlayerLoadingTime;
     Debug.Log("loading time !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! = " + loadingTime);
     _follower          = ShellCamera.GetComponent <ShellFollower>();
     _healthManager     = transform.GetComponent <HealthManager>();
     _target            = transform.Find("Target").gameObject;
     _instantiateOffset = new Vector3(0, -0.5f, 0);
     _loadingTimeLeft   = loadingTime;
     _fireSound         = GetComponent <AudioSource>();
     for (int i = 0; i < guns.Length; i++)
     {
         guns[i].cannon = guns[i].gun.transform.GetChild(0).gameObject;
         guns[i].loaded = true;
     }
 }