// Use this for initialization
    void Start()
    {
        transform.position = Vector3.zero;

        tc  = GetComponentInChildren <TornadoController> ();
        ecc = GetComponentInChildren <EmptyCarController> ();
        esc = GetComponentInChildren <EmptySharkController> ();
        sc  = GetComponentInChildren <SharkController> ();
        cc  = GetComponentInChildren <CowController> ();
        ebc = GetComponentInChildren <EmptyBarnController> ();
        sbc = GetComponentInChildren <SpinBarnController> ();

        tornado    = GameObject.Find("Tornado");
        car        = GameObject.Find("Car");
        emptyCar   = GameObject.Find("EmptyCar");
        shark      = GameObject.Find("Shark");
        emptyShark = GameObject.Find("EmptyShark");
        emptySpin  = GameObject.Find("EmptySpin");
        emptyBarn  = GameObject.Find("EmptyBarn");


        tornadoOldSpeed   = 0;
        carOldSpeed       = 0;
        sharkOldSpeed     = 0;
        sharkOldOsciSpeed = 0;
        barnOldSpeed      = 0;
        barnOldSpinSpeed  = 0;
        cowOldSpeed       = 0;

        allPaused   = false;
        barnPaused  = false;
        sharkPaused = false;
        carPaused   = false;

        windowRect       = new Rect(0, 0, 600, 200);
        tornadoScale     = 1.0F;
        barnRotateSpeed  = 40.0f;
        barnSpinSpeed    = 100.0F;
        sharkRotateSpeed = 60.0f;
        sharkOsciSpeed   = 30.0f;
        sharkOsciRange   = 8.0F;
        carRotateSpeed   = 30.0F;
        carDirection     = 180.0F;
    }
Ejemplo n.º 2
0
    void FireMissile()
    {
        if (!isPaused)
        {
            for (int i = 0; i < sharkAmount; i++)
            {
                if (sharkPool [i].activeInHierarchy == false)
                {
                    sharkPool [i].transform.position = gameObject.transform.position;
                    sharkCon = sharkPool [i].GetComponent<SharkController>();
                    sharkCon.lifetime = 10f;
                    //birdCon.missileVelocity = 4f;
                    sharkCon.startTime = Time.time;
                    sharkCon.hit = false;
                    sharkPool [i].SetActive(true);
                    sharkCon.baconSpot = targetBacon;
                    sharkCon.boatEdge = boatEdge;
                    sharkCon.screenEdge = screenEdge;
                    sharkCon.playerHitArea = playerArea;
                    //print("something");
                    if (boatEdge == null)
                    {
                        // print("boat edge is null");
                    }

                    if ((sharkCon.boatEdge != null) && (sharkCon.screenEdge != null))
                    {
                        sharkCon.hasobjects = true;
                    }

                    sharkCon.Fire();
                    return;
                }
            }
        }
    }
Ejemplo n.º 3
0
    void pauseActiveEnemies()
    {
        for (int i = 0; i < sharkAmount; i++)
        {
            if (sharkPool [i].activeInHierarchy == true)
            {
                sharkCon = sharkPool [i].GetComponent<SharkController>();
                if(isPaused){
                    sharkCon.isPaused = true;
                }
                else
                {
                    sharkCon.isPaused = false;
                }
            }

        }
    }
Ejemplo n.º 4
0
    public float EncounterDistance; //How close to get to target befor circling

    void Start()
    {
        SController     = GetComponent <SharkController>();
        Anim            = GetComponentInChildren <Animator>();
        CurrentLocation = Boat;
    }
Ejemplo n.º 5
0
    void OnTriggerEnter2D(Collider2D other)
    {
        //If player collided with coin, increase the instance point by 10
        if (other.gameObject.tag == "Coin")
        {
            Player.Instance.Points += 10;
            Debug.Log("Collision with" + other.gameObject.tag);
            CoinController coin = other.gameObject.GetComponent <CoinController>();
            if (coin != null)
            {
                GameObject st = Instantiate(star);
                st.transform.position = coin.transform.position;
                coin.Reset();
            }
        }

        //If player collided with PowerCoin, increase the instance health by 10
        if (other.gameObject.tag == "PowerCoin")
        {
            Player.Instance.Health += 10;
            Debug.Log("Collision with" + other.gameObject.tag);
            PowerCoinController powerCoin = other.gameObject.GetComponent <PowerCoinController>();
            if (powerCoin != null)
            {
                GameObject sw = Instantiate(sword);
                sw.transform.position = powerCoin.transform.position;
                powerCoin.destroy();
            }
        }

        //If player collided with shark, game over
        if (other.gameObject.tag == "Shark")
        {
            Player.Instance.Health -= 20;
            Debug.Log("Collision with" + other.gameObject.tag);
            SharkController shark = other.gameObject.GetComponent <SharkController>();
            if (shark != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = shark.transform.position;
            }
        }

        //If player collided with octopus, decrease the instance health by 10
        else if (other.gameObject.tag == "Octopus")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health -= 10;
            OctopusController octopus = other.gameObject.GetComponent <OctopusController>();
            if (octopus != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = octopus.transform.position;
                octopus.Reset();
            }
        }

        //If player collided with submarine, game over
        else if (other.gameObject.tag == "Submarine")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health -= 30;
            SubmarineController submarine = other.gameObject.GetComponent <SubmarineController>();
            if (submarine != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = submarine.transform.position;
            }
        }

        //If player collided with submarine, game end
        else if (other.gameObject.tag == "Bullet")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health = 0;
            BulletController bullet = other.gameObject.GetComponent <BulletController>();
            if (bullet != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = bullet.transform.position;
                bullet.destroy();
            }
        }
    }