/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Form xnaWindow = (Form)Control.FromHandle((this.Window.Handle)); xnaWindow.GotFocus += new EventHandler(xnaWindow_GotFocus); _editor.Show(); _beamer.Show(); _kinectSystem.SandstormKinectDepth += new EventHandler <SandstormKinectEvent>(_kinectSystem_SandstormKinectDepth); _kinectSystem.StartKinect(); graphics.PreferredBackBufferWidth = _editor.panel1.Width; graphics.PreferredBackBufferHeight = _editor.panel1.Height; graphics.PreferMultiSampling = true; graphics.IsFullScreen = false; graphics.ApplyChanges(); _sharedList = SharedList.getInstance(GraphicsDevice); _beamer.panel1.Resize += new EventHandler(_beamer_ResizeEnd); _editor.panel1.Resize += new EventHandler(_editor_ResizeEnd); _orthoCamera = Camera.LoadCamera(Camera.ProjectionType.ORTHOGRAPHIC_PROJECTION, _beamer.panel1.Width, _beamer.panel1.Height); _perspCamera = Camera.LoadCamera(Camera.ProjectionType.PERSPECTIVE_PROJECTION, _editor.panel1.Width, _editor.panel1.Height); _cameraController2 = new CameraController(_orthoCamera); _cameraController = new CameraController(_perspCamera); _renderTargetMain = new RenderTarget2D(GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); _renderTargetNormal = new RenderTarget2D(GraphicsDevice, SharedList.SquareSize, SharedList.SquareSize, false, SurfaceFormat.Vector4, DepthFormat.None); _renderTargetPosition = new RenderTarget2D(GraphicsDevice, SharedList.SquareSize, SharedList.SquareSize, false, SurfaceFormat.Vector4, DepthFormat.None); _heightMap = new HeightMap(GraphicsDevice, Content, _renderTargetMain, _renderTargetNormal); _particleSystem = new Galaxy(GraphicsDevice, _sharedList, Content, _perspCamera, _heightMap); base.Initialize(); }