Ejemplo n.º 1
0
        /// <summary>
        /// Method <c>GameTimer_Tick()</c>
        /// Represents the that should happen every timer tick.
        /// Ex: the _shape should move down if it can, if not a new shape
        /// is generated at the top.
        /// Checks for game over condition and calls the method that clears full
        /// rows.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void GameTimer_Tick(object sender, EventArgs e)
        {
            _shape.MoveDown();

            if (!_shape.ValidMoveDown() && !_gameOver)
            {
                _shape.MarkPosition();
                _shape = _nextShape;
                _shape.CenterShape();
                NextBlock.Clear();
                _nextShape = _shapeFactory.BuildRandomShape();

                NextBlock.AddRange(_nextShape.ShapeBlocks);

                Blocks.AddRange(_shape.ShapeBlocks);
                if (GameOverCondition())
                {
                    _gameOver = true;
                    _timer.Stop();
                    GameOver gameOverWindow = new GameOver();
                    gameOverWindow.ShowDialog();
                }
                CheckForPoints();
            }
        }
Ejemplo n.º 2
0
 public void Test_Move_Down()
 {
     int[] prevY = PreviousYpos();
     blockShape.MoveDown();
     for (int i = 0; i < 4; i++)
     {
         Assert.AreEqual(prevY[i] + 1, blockShape.ShapeBlocks[i].GridY);
     }
 }