public void UpdateCameraShake() { if (!m_shakeCamera) { return; } Vector3 position = m_cameraShaker.GetShakeValue(Time.deltaTime); position.z = 0; m_cameraShakeRoot.transform.position = position; }
public void UpdateCameraShake() { if (!m_shakeCamera) { return; } Vector3 position = m_cameraShaker.GetShakeValue(Time.deltaTime); position.z = 0; m_cameraShakeRoot.transform.position = position; }