private void OnShakeTriggered(ShakeCameraEvent e) { shakeDuration = 0.3f; originalPos = transform.localPosition; shakeTriggered = true; }
private void OnShakeCameraEvent(ShakeCameraEvent data) { shakeAmount = Mathf.Clamp01(data.ShakeAmount); }
private void OnShakeTriggered(ShakeCameraEvent e) { shakeDuration = 0.3f; originalPos = transform.localPosition; shakeTriggered = true; }
private void OnShakeCameraEvent(ShakeCameraEvent data) { shakeAmount = Mathf.Clamp01(data.ShakeAmount); }